tomasabril's Forum Posts

  • The OUYA software is basically android. And Construct supports CocoonJS and directCanvas for that. And also i think chrome now runs on android also but i dont't know what version of android the OUYA will be using.

    Better ask CocoonJS and directCanvas guys to support OUYA.

  • You can try aseprite.org

    ASEPRITE

    I didn't used it yet, but it looks cool.

    If you create your own art instead of taking each part of the game from some place the game looks much more unique and interesting. But those things take time, so you can use the new image tools the scirra guys have been doing in the last builds for placeholders and then make the actual art later or as you go

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Make sure the graphics card driver is updated and you are using a good browser (Firefox/chrome) so that the game is running in webgl.

    S2: ok i'll try this scirra.com/tutorials/67/delta-time-and-framerate-independence/page-1

    thats good

    If its still slow you are probably using too many sprites or something

  • aridale did you do something? I just tried the link in the first post of this thread and it seems to be working here. your link

    Its a bit laggy but the number on the top left (is it FPS?) is always above 40.

    Your game made me remember of this other cool game CubeMaze. I think it does the same 3d you are trying to do and it doesn't fell laggy at all. Maybe you should ask the guy that did it.

    My system:

    windows 7 64bit

    google chrome

    geforce 310M driver version 270.61

    intel i7 first generation

    4gb ram

  • Is good to notice that some browsers dont support webgl.

    I know firefox and chrome do.

    Webgl in opera is comming in version 12 IIRC

    And IE and safari I don't remember

  • wow, why didn't i think of that.

    thanks

    My game just got much smaller

  • hmm, i will check that

  • I have a question about what construct2 does when exporting images from PNG to JPG.

    I set all the backgrounds in my game to export to JPG quality-75.

    But in the exported game folder every background has a jpg(what i wanted) and a png copy. <img src="smileys/smiley3.gif" border="0" align="middle" />

    why is that?

    When someone want to play my game will both copies be downloaded?

    Windows 7 64bit

    Construct2 r91 64 bit

  • Oh I see. Thanks for the explanation.

    The problem is that I want a button with the Global property. And I want it to always be on certain place in the screen(like parallax 0, 0)... nevermind

    I fixed it using the 'pin' behavior.

    I pinned the button to a global sprite that goes to the 'hud' layer with parallax 0,0

    now its like the button is in that layer

    Thanks for the fast answers!!!

  • This is a simple bug in Construct2.

    You can create an action that moves a sprite or a text to certain layer, but you can't to the same with a button. Buttons don't have 'move to layer'.

    Steps to reproduce:

    1-Add event > system > every tick (could be anything here)

    2-Add action > select a button from your project > ??? there is no move to layer

    If you do the same to a text object you have that option.

    It is also missing the option to change z order(move to top and move to bottom) but I realize it may be not possible to do with a button. Maybe?

  • You can keep launching objects (white dots or something) and have them deleted when they hit something.

    They are just created when the player is clicking on the "bird".

    You calculate the dots speed and angle the same way you do with the "bird".

    Edit: I guess you are still using objects but since the dots don't affect what you are throwing the birds at I thinks it's a good solution

  • I got 165 with Firefox with a bunch of other tabs open.

    160 with chrome

    70 with opera

    25 with IE9 (the text seemed a little fuzzy )

    I thinks it really depends on what you are testing. So Its better to try with the actual game and not just physics

  • A feature in the future to change the quality of a sound after they are imported and used in the game would be nice.

    My project for example is getting quite big, if I could shrink the size of sounds and music without needing to re import them again and set the event sheets to play the right sound I would be very happy.

  • So the suggestion is in an action like Set/add/remove variable sometimes you just want to change the sprite to another one and keep the same action (for that both objects must have the same variable). Right now to do that you have to click in the action, click 'back', then 'back' again, select the new sprite, click 'next' two times and 'done'.

    An easier way would be to right click it and have an option to 'select another object', this option would first check for sprites/etc that have the same variable and would appear a box with the selected objects that match it, you choose one and press 'enter' and/or 'Done'. After that, the action didn't change, just changed to another object.

    Trust me.. this will make the development of a game faster ;)

    <img src="smileys/smiley32.gif" border="0" align="middle" />

    This would really help

  • to change preview browser

    Click on projects (on the right)

    click on your project name(top part of projects)

    go to properties (left of the screen)

    change configuration settings > preview browser to any browser you want like firefox or chrome for example