Tom's Forum Posts

  • Hi,

    The site you linked to doesn't appear to be relevant to people who make games so I've removed the links for now, as well as in the interest of spam prevention.

    If you can explain more about what you are trying to do and why people should send you your games we can re-add them.

    Tom

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  • Yes it's done on mega bytes not bits, so 10MB would be 10,240KB.

    However, there will be some variation. This is because when you upload the game, it doesn't count ALL the music and sounds as they are dual encoded to AAC/OGG, it will only count one set of audio files.

    This means that if your game is over 10MB it might still be allowed through if discounting one set of audio brings it to <= 10MB.

    It will count the .ogg files but not .m4a. We quote 10MB to be safe, if your game is <=10MB it's guaranteed to get through. If it's more, it might not, but this is up to you if you want to exploit it.

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  • Awesome :) Worth also mentioning the beta affiliate program:

    http://www.scirra.com/affiliates

  • Editing code is not possible inside Construct 2 itself, however we have a great Javascript SDK:

    http://www.scirra.com/manual/15/sdk

    With this you can write your own plugins and behaviors in Javascript which should be what your'e after!

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