Tom's Forum Posts

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  • I'm a bit confused by your original question, who would want to buy the HTML/JS output of Construct 2?

    1) In my opinion you could certainly sell the game itself as a game

    2) You could also possibly sell the capx as a tutorial or part of a series of a tutorial

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  • If you're not following us on Twitter, now is a great time to :)

    https://twitter.com/#!/

    Paulo (Animmaniac on these forums) has created and awesome Donkey Kong themed background for our Twitter :)

    Also, if you're into documentaries and Donkey Kong this one is a must watch:

    http://www.imdb.com/title/tt0923752/

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    • If someone follows you they will see your tweets
    • If you follow someone else you see their tweets but they don't see yours

    On Reddit just sign up an account and the best way to understand it is to just browse interesting posts and comment on them :)

    Here's an overview of how it works:

    http://www.reddit.com/help/faq#Whatisreddit

    Reddit is basically split into lots of sub sites called 'subreddits'. You pick ones you're interested in, for example http://www.reddit.com/r/gamedev and you comment on submissions and perhaps submit your own links as well for others to comment on.

    Anyone can set up your own subreddit but it's probably best not too until you have a lot of users as otherwise it will be very empty :)

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  • Awesome awesome result! Looking forward to see how Spriter develops in the coming months

  • Expound a little bit more on what is the difference between myself and a brand. I just heard yesterday (for example) that if Newt Gingrich doesn't drop out now, he'll damage his brand.

    I just meant that the FB page wasn't set up correctly and I wasn't sure if you were advertising yourself as a developer or wanted to promote your games etc.

    Good job on getting it all set up :) As Lucid says also Twitter is great as well! All the social networks need different types of interaction on them slightly, they all work differently so make sure you understand them

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