tobbi007's Forum Posts

  • 4 posts
  • Hi, thank you for your awesome work.

    I have a little problem with your DropShadow Effect.

    I have a DropShadow on a Player Sprite. This alone works perfectly.

    However, if I add an "vibrance" effect to the whole layout, the shadow effect will produce bars on the top and the left side of the sprites bounding box.

    The bars have exactly the width of the shadow offset.

    Here is an example:

    imgur.com/MiGfXoo

  • Hey,

    I just tried to make a Healthbar in the style of Hack&Slay Games.

    As a first result I am pretty happy with this.

    It only uses C2 Sprites with Blend Options.

    Preview:

    drive.google.com/file/d/0B6x7MzELFPFuUHIweUFMZXk3bm8/edit?usp=sharing

    Capx:

    drive.google.com/file/d/0B6x7MzELFPFubjNlZ3BOUkFTMGs/edit?usp=sharing

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  • I don't really understand what this "game" on the table is about, however the table is really nice!

  • If i export my project in Node-Webkit i get a really really bad visual result and an even worse performance result.

    Overall Node-Webkit performs really bad compared to chrome.

    This is what my game looks like in chrome running at > 50fps:

    i.imgur.com/NlurXxU.png

    And this is Node-Webkit, where I dont have all the features and often < 10fps:

    i.imgur.com/7lkiZA7.jpg

    (sorry im still not able to post links..)

    Any solution for this?

    EDIT:

    I found the solution. The problem was that the exporter is not providing those two files:

    D3DCompiler_43.dll and d3dx9_43.dll

    without them, node-webkit was not able to use webgl mode and used canvas 2d as a fallback

  • 4 posts