I have many items on top of each other (Or near)
Then I have (player character) When Player Character overlap (Object)
then object auto pins (object) to player.
but its pins all objects at once. Im trying to get it to where only 1 item pins to character at a time.
That item gets destroyed when bought back to a base. When character goes back to pile, another item should pin to him because he does not have anything pinned
Any ideas on how to achieve this?