Tinimations's Forum Posts

  • Hey folks. Doing a so called "ask me anything" session on reddit tuesday, Oct. 11th at 1 p.m. EST!

    Ask me about anything related to either Klang, its development, or what it's like to make big games with C2.

    Hope to see you there!

  • http://operationrainfall.com/2016/09/27/review-klang/ 9/10 from operation rainfall!

  • 2,5-3 years.

  • Yeah you're right. I remember checking out the codes previously, but was unable to work with them back then. Worked like a charm now though!

  • So I've gotten some posts on the steam community page from people not wanting to purchase my game without the option to remap the controls to their own liking. While I know at least 1 very tedious and code heavy way of doing it. I'm wondering if anyone's dealt with this before, and if it's possible to just check if the button pressed on both gamepad and keyboard equals a signature the event is looking for? Currently I can only find "on that specific key" or "any" key pressed. This forces me to make several events for the same action.

    Thanks

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  • http://store.steampowered.com/app/412660/ Klang is out! Finally!

  • Colludium Well as long as it erases the cache on uninstall it's fine. You can't erase it while it's running. I'm sure that cache is actually crucial for NWjs' performance.

  • Actually I ended up making a .bat file with the help of a programmer that gets called upon with the steam's installation script that wipes it. We also made dxwebsetup run in quiet mode during startup, ensuring that everyone has webgl and other important components for installed before playing. Game's starting to feel really legit now actually!

  • Alright so I'm mere days away from finishing Klang. We sent the game through it's certification process, and Valve returned with this error message:

    All Files, Executables and Registry Entries Are Removed After Uninstall Leaving Less than 5 MB Caution Caution:

    Klang contains 26MB of files which remain after uninstalling App Title through Steam. 16 folders and 70 files remain in

    C:\Users\Gamer\AppData\Local\Klang\User Data.

    I looked into it, and found that there's a cache of roughly 40mb being generated the first time booting up Klang. I made tests to ensure that the caches size is not related to Klang's size. A blank game also makes a cache of 20-40mb. I'm curious if anyone one of you encountered this problem, and so how did you get around it? Was it even an issue? As of now I'm of the impression they're not gonna let me launch before I fix it.

    Thanks

  • Jumping back up for screenshotsaturday.

    Game comes out on the 22nd btw!

    http://store.steampowered.com/app/412660/

  • Jumping back up for screenshotsaturday.

    Game comes out on the 22nd btw!

    http://store.steampowered.com/app/412660/

  • This was reported on NWjs 14 so that's definately strange.

  • Arima This was helpful. Getting the feeling occational slowdowns I experience on laptops can be blamed on how I use a big background image with a transparent dark tile above it, essentialy rendering the full background twice. I turned off big fog sprites, and that greatly improved it.

  • So I'm just checking if anyone's run into this problem. About 10 % of PCs playing my game doesn't register the gamepad, even if Windows reads it just fine. It's a 360 controller. Doesn't matter what button's pressed. Any tips of guranteeing the gamepad will work?

    Thanks.

  • So I might've asked about this before, but I'm wondering if there's a way to get a concrete number on a game's fillrate per frame? It's very hard to optimize performance when you don't know exactly what assets that are heavy on the render.

    Thanks