Ever since the release of version 133, I've been having issues with the environment tiles and sprites not properly merging side to side with eachother. It's like a small line that splits them apart. This only happens after I've exported to node-webkit. It works fine when previewed in google chrome. All sprites and tiles tops a power of two number. For instance most of the environment sprites/tiles are 256x256 exact.
Link to .capx file (required!):
The .capx is pointless since it works perfectly in the preview, and it also worked flawlessly in node-webkit until version 133r. I haven't made any changes whatsoever to the tiles in weeks.
You can see the problem for yourselves in this build of the game:
http://www.mediafire.com/download/akq4mfpy110tbo6/Klang_17_6.zip
There's also screenshots further down in the description.
Steps to reproduce:
1. Export the game to node-webkit with standard image compression and minimized script
2. Play game
3. Discover that the sprites and tiles doesn't perfectly merge with eachother
Observed result:
Might have to zoom in a bit to truly see it. I've marked the most noticable offenders with white.
puu.sh/3ivlh.png
puu.sh/3ivlw.png
Expected result:
These lines shouldn't happen. It should look like this:
puu.sh/3ivRF.png
puu.sh/3ivRT.png
Notice that the sprites and tiles are here perfectly placed right next to each other.
Browsers affected:
Node-webkit: Yes
Chrome: no
Firefox: not tested
Internet Explorer: not tested
Operating system & service pack:
Windows 7 64-bit, service pack 1
Construct 2 version:
133 and beyond