Timelordzz's Forum Posts

  • 11 posts
  • Yup, problem after problem.

    Those capx will help alot when submitting the bug reports though.

    Thanks for all the help tarek2. Feels good to know there are people out there willing to help for nothing in return.

    Divines smile on you, friend.

  • Wow this Auto test/bug report is awesome thanks for making that. Also thanks on the compliments, it means a lot to me.

    Now here is the problem with using the YVector.

    Like I said earlier in the post, I had gotten the jumping to work with the Y vector just like you have in your "Capx Clean with the Fix"

    The new problem now is that the player interacts funny with moving solids. Which is unacceptable with a platformed game.

    - Jump up and down on the Solid that has vertical Sine active on it. The player will clip off to one side.

    -Run into the Solid that is moving horizontal and press jump when you collide. You will notice it produces different results depending on which direction you run from.

    dropbox.com/s/grh0pd558yef1nz/The%20problem%20with%20using%20VectorY.capx

  • -I most definitely will not accept such a "bug" if it is a "bug". I don't know at this point... It just seems like something that would have been spotted ages ago but.

    -Anywho, Thanks for all the ongoing effort again. I hope this link works. This is my game so far.

    -And as you can see this jumping error will break this type of game.

    timez.itch.io/the-pendant-of-time

  • Wow thank you very much, I feel a lot less crazy now. Hopefully, you can come up with something.

  • Interesting, from your video you seem to be pressing jump just a little too late.You have to press it on the very tip when you're about to fall. But you did do it right a few times. Ill test a different keyboard and computer altogether.

    Thanks for all the help, this gave me a spark of hope.

  • Oh, the link worked? sweet thanks.

  • https://drive.google.com/open?id=16svPFOnIkgfJVqXW4ityIG54TtWsWISf

    Got to put it on youtube I take it?

  • Here is a video with an example of the jump failing.

    When the player is green that means that I pressed jump.

    As you can see in this video he falls even though he is green.

    Technically when he turns green he should jump even if he is on land or air.

    - Again, thank you guys for your help, very much appreciated.

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  • -The strange clippings only happen when I change the Y vector in order to jump. As annoying as it is this is not the glitch, this is just how the game is designed and it won't be "fixed".

    -I'm ok with that as long as I can find another way to make my character jump 100% of the time in the air without it altering the Y vector.

    -Like I said your idea works 90% of the time. It's tedious, but eventually, when you press jump right at the edge of the platform he will fail to jump. - This is the "glitch".

    -Construct 2 Release 265(64bit).

    Same results on Construct 3.

    UserBenchmarks: Game 96%, Desk 89%, Work 66%

    CPU: Intel Core i7-6700K - 87%

    GPU: Nvidia GTX 980 Ti - 103.5%

    SSD: Crucial MX300 525GB - 87.8%

    HDD: WD Red 2TB (2012) - 74.6%

    RAM: Corsair Vengeance LED DDR4 3200 C16 2x8GB - 71.2%

    MBD: Gigabyte GA-Z170X-Gaming 6

  • Thanks for the response Gamecorpstudio,

    I've tried what you've suggested but it yields the same falling "Glitch".

    Pushing the player on the Y axes would solve this problem but like I've said above

    it creates strange clippings when colliding with moving solids.

    This problem has plagued me for so long that I even subscribed to construct 3 hoping that would solve this problem but it seems I've just become desperate. Sigh. Well, that was a mistake.

  • Greetings,

    I have been struggling for some time now trying to make my character perform an "air jump" consistently.

    See below for the attached project.

    Here is what I crave to achieve.

    -A normal single platform jump (single jump when standing on a solid).

    -No double jump.

    -when the character walks off of a platform he is able to perform a single jump in the air.

    -Consistency when running off the platforms and pressing jump.

    I can get the above to work, but it only works 90% of the time.

    Sometimes when you run off of the platform and you press jump the character doesn't jump. just falls.

    you just have to keep running off the edge and pressing jump over and over and eventually, he won't jump. Game breaking.

    I have successfully gotten this to work using the Y vector to "jump" but this creates strange clippings when colliding with moving solids.

    https://www.dropbox.com/sh/fdda8re4kx4cxjb/AAC5gDKvNd-g3E6bPZ_UFp04a?dl=0

  • 11 posts