-The strange clippings only happen when I change the Y vector in order to jump. As annoying as it is this is not the glitch, this is just how the game is designed and it won't be "fixed".
-I'm ok with that as long as I can find another way to make my character jump 100% of the time in the air without it altering the Y vector.
-Like I said your idea works 90% of the time. It's tedious, but eventually, when you press jump right at the edge of the platform he will fail to jump. - This is the "glitch".
-Construct 2 Release 265(64bit).
Same results on Construct 3.
UserBenchmarks: Game 96%, Desk 89%, Work 66%
CPU: Intel Core i7-6700K - 87%
GPU: Nvidia GTX 980 Ti - 103.5%
SSD: Crucial MX300 525GB - 87.8%
HDD: WD Red 2TB (2012) - 74.6%
RAM: Corsair Vengeance LED DDR4 3200 C16 2x8GB - 71.2%
MBD: Gigabyte GA-Z170X-Gaming 6