Tim_A's Forum Posts

  • Wow that sounds like a pretty comprehensive solution... and one that is a little too beyond my current capabilities at present...

    That being said, what size would you consider a large, but resource friendly layout size?

    Presumably I could split my map into a grid and transition between the layouts as the sprite walks beyond the boundaries?

    Would this approach be possible when using multiplayer?

    Thanks for your help.

  • Thanks for the reply...

    This is interesting... it might be that I can replace the colour of sprite elements for version 1... then look at a more detailed solution in future iterations.

    One more item ticked off the list :)

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • New to all this and loving Construct so far.

    Essentially I want to make a huge playing environment for my top-down rpg-esque idea.

    And by huge I mean walking from town to town huge... in an open world environment.

    Is there a seamless way to do this? I can't imagine a tiled layout of 50,000 x 50,000 is going to be very efficient?

    If possible i'd love to keep it all seamless?

    Thanks for any advice :)

  • Hi all, new to this and gradually developing a game idea i've had for a while...

    I'm not sure if this is possible... but is there any effective way to change elements of 2d sprite clothing?

    For instance imagine a standard 2d animated sprite walking around a top-down environment.

    They then pick up a white t-shirt, then a blue t-shirt... then maybe some red shoes, then some yellow shoes etc. etc.

    Without wanting to make and animate all the possible variations (there would be a LOT), is there an effective way to 'layer' animations?

    Thanks for any advice.