TiagoCesar's Forum Posts

  • How do I get a keystore of an Android application through the documents that Intel XDK granted after the "build" runs out? I mean, Intel XDk unfortunately has finished, and all the files that were in your cloud, like some keystores, was delete with it, so there's no way to download the keys. How do you get back now that Intel is gone, has it another way? Thanks ;)

    ---

    Como eu consigo uma keystore de um aplicativo Android através dos documentos que a Intel XDK concedia após o "build" acabar? Eu quero dizer, o Intel XDk infelizmente acabou, e todos os arquivos que estavam em sua nuvem, como algumas keystores, foram embora com ele, então não tem como baixar as chaves. Como conseguir de volta agora que o Intel acabou, tem uma outra forma?

    🤔

    Tagged:

  • Google play game services + AdMob, they work well together?

    I saw old post about this, and in them occurred build errors, how can I use the two together (because of the Google Play Services leaderboard)? I compile in Intel XDK. I saw something about double library, if is it the problem how do I remove it?

  • How do I add a leaderboard that works in my Android game? An online leaderboard with real-time scorecard, if possible a simple.

    Do you know of any tutorials or plugins?

    Note: I compile on Intel XDK.

  • Arrays and dictionaries are data formats for storing information in RAM. You can translate those RAM entries to JSON strings in the LocalStorage or you can pass them back to a server for storage in a database, etc.

    Thank you for the explanation!!!

  • When I create something in Construct 2, how do I see the source code of this build? Usually I export to Cordova

  • Look man, I do not know if it will help you, but I've already seen some problems related to conflicts being solved in these ways:

    1- Uploading the event + chosen action until the maximum of the event sheet (dragging with the mouse)

    2- Adding an action at the end or at the beginning (see which will work) of the event - action is system "wait 0.01 seconds"

    Maybe it works,

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  • Which one is the best way to save data like the clothes that the user has, the record... Which is the lightest, and what less blocks the game?

    I know the "localstorage" (of the old "webstorage"), but I see people talking about using the "array" or "dictionary".

  • 1- Sorry for bad English

    2 - I know a lot of people are going to say that the right place for this post is in "bugs", but to post there I would have to inform many things, and some things I can not inform ...

    I would like to know how I solve a bug that has given in my game, sometimes (not always, in fact few times) the LAYOUT starts however none of the events happen, that is, if there is an event, which generates as action arise something on the screen, it It does not happen, the only thing that happens is that the behaviors work normally, for example, if the object has the "sine" behavior it obeys that behavior, and the object is pacing back and forth. This only in one layout, the others work normally.

    I'm wondering if this could be caused by some conflict between "on start of laoyut" events but I do not know if it's ...

  • <img src="{SMILIES_PATH}/icon_e_biggrin.gif" alt=":D" title="Very Happy"> Add my game too <img src="{SMILIES_PATH}/icon_e_biggrin.gif" alt=":D" title="Very Happy"> :

    Available for android devices (for now): https://play.google.com/store/apps/deta ... lchallenge

    It's a Brazilian Game / Jogo Brasileiro

    TelePortal: Challenge is an arcade action game. In it the player uses portals to throw each object in its proper place.

  • TelePortal: Challenge

    is an arcade action game. In it the player uses portals to throw each object in its proper place. Available for android devices (for now): https://play.google.com/store/apps/deta ... lchallenge

    Have fun using portals to move things in the air, throw tomatoes in the basket and the bones on the floor, collect coins and rubys and buy different baskets, different backgrounds. Overcome your record and your friends, be agile, fast, cunning, be a TelePorter!

    <img src="{SMILIES_PATH}/icon_e_biggrin.gif" alt=":D" title="Very Happy"> Video GamePlay (ENG):

    Subscribe to Construct videos now

    <img src="{SMILIES_PATH}/icon_e_biggrin.gif" alt=":D" title="Very Happy"> Video GamePlay (PT-BR):

    Subscribe to Construct videos now

    Like our page on facebook: https://www.facebook.com/TCProducoesBrasil/ <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

    Any mistake in writing in English in this or any other post, let me know.

  • Problem Description

    The layout change (go to layout) is taking much longer than I wanted, I put 2 seconds, and it takes 30 times (if the first time you open the game)

    Steps to Reproduce Bug

    • Step 1- Create a layout
    • Step 2- Add the event and action "on tap gesture on the object -> (System) waiting 2 seconds after 2 sec (system) go to layout "X"
    • Step 3- Export to Cordova
    • Step 4- Import Intel XDK
    • Step 5- Building on Intel XDK and run on an Android device

    Observed Result

    It takes more than 2 seconds to go to the other layout, sometimes 30 seconds

    Expected Result

    It should take 2 seconds

    Affected Browsers

    • Chrome: (NO)

    Operating System and Service Pack

    Android 4.0 (minimum)

    Construct 2 Version ID

    C2 R227

  • How can I put a button "save me for free" video on my game USING THE APPODEAL? I want the button to appear only on the screen as on the condition that if I click it, it will display a video not skippable, but so far I did not get it, he has not appeared or it appears in when I play it nothing happens , does not show the video. I've tried for the condition "on video received" ---> button appears on the screen, but when I test (on the phone) he never appears, and if you click it off the screen, sometimes the video opens (the button is out the screen during the game)

  • There are many networks, which is the most profitable?

  • How do I compare a distance x value of an object with the distance x value of another? For example: If spriteBR is on the distance" 10" of the image point 0 (origin) of spritePT----> spriteBR destroy.

    So, what I realy want is: if the spriteBR is distant "10" pixels of spritePT or if the spriteBR is between 0 and 10 pixels of spritePT.

    I try put other object with that distance, but don't work in all condition of my project.

  • How do i limiting area of ??the Drag & Drop? As well as the "bound to layout," how do I create something "bound to area"? I need something with the same properties of" bound to layout," I tried to use a" on overlapping another object- > set position to odl X and old Y" but when the object slope on the edge of the area, this object can not be dragged if the mouse cursor is outside the area (not you are within the area).

    Como faço para limitar a área do Drag & Drop? Bem como o "obrigado a layout," como faço para criar algo "ligado à área"? Eu preciso de algo com as mesmas propriedades de "ligado ao layout," Eu tentei usar um "na sobreposição de outra object-> posição definida para odl X e velhos Y", mas quando a inclinação objeto na entrada da área, este objeto pode não ser arrastado se o cursor do mouse está fora da área (não estiver dentro da área).