thundercracker's Forum Posts

  • 4 posts
  • Canvas is hardware accelerated in Chrome.

    Tested the APK on the Galaxy S2, and on that phone it was playable with a half-decent frame rate most of the time, but the resolution was extremely low, and with rampant graphical glitches and unpredictable orientation behavior (even though I thought I opted to lock the orientation in the XDK), I wouldn't consider it release worthy.

    Unless I'm missing something, it seems to me that when it comes down to it, Crosswalk is a cool concept, but far from a viable solution for any kind of production environment, as opposed to the Windows 8 or Chrome exporters. I just wish it was advertised as such, because as it stands I certainly can't publish a game with it. Is this the case, or is there something else I need to do get consistent, reliable performance?

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  • Bump

    As the tests illustrate, my game runs fine across a variety of devices through the browser, but takes a drastic performance hit when exported through Crosswalk.

  • The game I am currently attempting to port (titled Invasion) has been tested without issue on the following platforms:

    All of these on multiple PCs ranging from gaming desktops to low-end consumer laptops: Firefox, Chrome, Internet Explorer

    It is also published in the Windows 8 store & Chrome Web stores with no serious performance issue observed on any device

    Here's a link if you wanna check it out: https://chrome.google.com/webstore/detail/invasion/iiidfeplciebbddgioelhkbmgjfjelcj?authuser=2

    Samsung Chromebook - no issues

    Phones:

    HTC One (2013) - Chrome - easily 40 - 60 FPS

    HTC One S (2012) - Chrome - 10 - 40 FPS, but playable

    Galaxy S2 - Stock Browser - 10 - 25 FPS, with crappy resolution, but still playable

    IPhone 5s - Safari - easily 40 - 60 FPS

    The other game was tested on the HTC One back in February using Chrome, it was merely a POC with a crappy architecture that gave crappy performance, but while it was playable in Chrome (at ~15-25 FPS), porting it with the XDK dropped the performance significantly to where it would barely load.

  • I've now attempted to use Crosswalk/Intel XDK twice to export 2 separate projects to Android, While the export and installation on the phone were successful, the performance of both apps was awful, with a FPS of less than 5, to the point where I can't see this as a viable publishing route. Am I perhaps doing something wrong; missing steps somewhere? Has anyone else experienced crippling performance with Crosswalk?

    EDIT: Both apps were tested on a 2013 HTC One, so I can't seriously consider my phone as the problem, as if this phone can't handle a Crosswalk app, then there's no way its a publishing option.

  • 4 posts