ThunderChild's Forum Posts

  • 5 posts
  • dropbox.com/s/gl3ivcslqku18nh/Proto1.capx

    It is under the group bomb.

    I actually got it working, but for some reason I can't do it twice, or after a certain time period.

  • Thanks for the feedback everyone :D.

    Unfortunately, I can't seem to make it increase in size when it is created. The idea is that similar to a grenade, when the grenade object hits the floor, it is destroyed and a new object is spawned, which is the object that increases in size.

    Every time the new object is created it doesn't increase in size, it stays the same, not sure what I am doing wrong :/.

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  • I've been stuck on this for the last couple of days, and I have searched through google and the FAQ, but to no success.

    Upon creation I want to increase the both the height and width of an object over a period of time, so say that it starts at 40 pixels width, and 80 pixels height, and 4 seconds it goes to be twice its original size, and we see it grow as if it was an animation.

    I'm not really sure where to start with this, I have tried several different conditions, but none seem to work.

    Thanks in advance.

  • Thanks for the replies, I tried doing these and I completely forgot to ask for help for the major part of the mechanic, it is whenever the player presses a button it will shoot off from that angle, sorry.

    So when any key is pressed, the orbiting object will shoot off from what angle it is from the player, so say if it is 90 degrees, it will shoot off right from the player and if it is 180 degrees it will shoot down from the player, etc.

    Again sorry, but thanks for your input, if you know how I can do this it would be greatly appreciated.

    Again thanks in advance.

  • I am currently working on a game which an object orbits the player, and allows the player to shoot the object in a straight line from what angle the object is from the player.

    So say if the object is 90 degrees (from the top) of the player, the object will shoot off to the right of the player, if the object is 225 degrees (again from the top) the orb will shoot off down left of the player and so on.

    The problem is that I have no idea where to start programming for the shooting mechanic, I already have a build where the object orbits the player, so that part is done, it's just the shooting part that I am stuck on.

    Thanks in advance.

  • 5 posts