Thraka's Forum Posts

  • 3 posts
  • Hello! Still wrapping my head around this. Is there any performance increase\decrease based on if you're scripting or using the event system? I'm a .NET developer and I'm more inclined to start programming scripts for my functionality as opposed to playing with the event system.

    I tried to search for this discussion but it seems event and script are pretty common. Hope I'm not repeating.

    Thanks!

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  • Thanks for clarifying. I was afraid of that. While the project list window shows me all objects, I cannot use that to add? I haven't been able to find a way to do that.

    The problem I foresee is that if I have 20 layouts and while making layout 21 I remember that I had created a cat in one of the layouts and now want it in my new layout, I would have to load each layout manually looking for it which could be a pain and easily missed.

  • Greetings! Trying to learn things about Construct... I've looked on the wiki and played around with Construct itself, but i haven't been able to figure out the concept of a "global object template" (my definition).

    When I create a new sprite for a layout, it's in the object list. When I go to another layout, the objects all disappear, as if the objects list only lists the objects that live on that layout. But for example I want to create and configure an enemy and drag him into any layout.

    But I'm unsure how i can do this.

    Additionally, is there an object spawner type of object? I can configure it and put it on an object which it will clone and spawn on the map according to some parameters (script input function perhaps or a timer etc)

  • 3 posts