thoughtpolice's Forum Posts

  • 3 posts
  • Hi - looking to target Desktop. XNA looks interesting but C2 looks like the tool of choice for quick wins which I think I'll need to keep the kids interested! I've also seen SmartFoxServer mentioned quite a bit on the MPORPG front.

    I'll start small with the tutorials and keep it as single player to begin and see where we end up, but there's certainly plenty to think about if we progress...no doubt I'll be back with questions. Many thanks.

  • Thanks. If I go the multiplayer online route, can anyone recommend a good entry point - either with Construct2 or another engine if more appropriate?

    If I don't go the multiplayer route can anyone give some basic pointers on where to start / how they'd go about this?

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  • Hi all,

    Please note this is not a commercial venture. I do not want to recreate Club Penguin, Moshi Monsters etc and make millions: I'm just a dad trying a project with my kids <img src="smileys/smiley1.gif" border="0" align="middle" /> .

    I'm a .Net developer by trade so am pretty proficient on the coding front but not familiar with game development sdks/engines. My kids have been asking if we can make a Club Penguin style game on a specific theme (guinea pigs!) and so the basic format would be:

    • point and click to direct position of character
    • character interaction with objects (pick up, drop, give, wear, take 'home' etc.)
    • short animated sequences when using objects - e.g. feeding guinea pig, running in a wheel...
    • ability to select core map and from there select different zones to move to
    • preferable although likely to be the trickiest part: interaction with other guinea pigs (multi-player online) in form of simple conversations, item exchange

    I'd just like to know if this is achievable using Construct 2, and if so, whether this sounds like a hugely complex or straightforward project. Alternatively, would anyone recommend a more suitable sdk to do this - GameMaker etc?

    Thanks for reading and all constructive comments appreciated.

  • 3 posts