Thndr's Forum Posts

  • Thndr Did you un-checked the minify script option before exporting? Or it happens on loadout? It works for me on r128.2

    http://i.imgur.com/9yhGIt1.png

    That's an error from starting up C2 after installing it.

  • Well a community website would be able to post news and blogs about the latest C2 developments and games instead of people scouring the forums themselves manually.They're essentially there so the fans can bring to light the interesting things that others normally wouldn't come upon.

    Plus this is still technically a professional website with a good community, but C2's community is small atm and Scirra can handle it. Later on unless they take active role in directing the community and providing support which would cost them a lot more time the larger the commnuity is, outside communities would be needed to handle the userbase.

    Doesn't mean the outside community would have to be just C2, only have enough focus on C2.

  • MrOtton

    I'm waiting for people to try it out and give me feedback before I develop it further ;)Sadly everything I can think of requires a lobby to make sure it plays right, but I'll see what I can do for an adjunct game eventually. Gotta get off my butt for that though :P

    Personally I think you should make a thread for the Photon plugin in the Plugins subforum, as people are more likely to see it there and know it exists. A lot of people want to do multiplayer and this plugin should make it accessible to them. Some people would be scared off with the first page talking about potential and having to read through 12-17 pages to find your work.

    I know I wouldn't have known about it if you didn't plug it in another thread, and I occasionally browse the plugin forum for anything neat

    ---

    Edit: Tried installing it from your link on page 13, but I get this error:

    <img src="http://i.imgur.com/jsWWFjE.png" border="0" />

    Using r129

  • There's a plugin that might work for you even though it's outdated, has a bug or two (you have to make the box size larger if you're using small resolution and scaling up), and since it's not a default C2 function not supported on the Scirra Arcade section of the website.

    Spritefont Plugin

    You just have to make your own font imageset, or find one you are allowed to use.

    ---

    Although personally I think webfonts would be better as you can also use it on your website as well, but I don't know how to make them or convert raster fonts (sprite fonts) to them.

    Edit: Your post inspired me to look into it again.

    Found that FontStruct provides a web based interface for font creation, and allows pixel monospaced fonts.

    It's also compatible with FontSquirrel Webfont Generator to convert it to a webfont

    Edit2:

    Fontsquirrel seems to be having issues with Fontstruct. I made a font and used Font2Web.com to convert it. I it came out pretty good.

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  • If you're going to slow down things, as long as your game is framerate independent you can reduce the timescale to slow things down.

    https://www.scirra.com/tutorials/67/delta-time-and-framerate-independence

  • On your properties for the project, put your Sampling to POINT.

    You should also make sure WebGL is ON (it's right above Sampling)

    This way when you scale your images, you keep the pixel nature instead of having bilinear filtering applied to the image to "smooth" it out.

  • There are plenty of resources for learning how to do pixel art, however people may learn differently and sometimes a structured course with a teacher is the best method for them.

    Since this topic came up I had to look way into the past to find some of the forgotten bookmarks I had years ago.

    So you want to be a pixel artist?

    While I was looking for it I also found a short and sweet guide here

    Introduction to Pixelart ?

    It's a good tutorial with some much needed basics. Here's some other resources worth checking out:

    Pixel art tutorial on OpenGameArt.org

    PixelJoint's list of onsite and offsite tutorials.

    Edit: Figured I'd plug it here. While Photoshop/GIMP are useful for more modern sprite creation (Which the course covers and a lot of tutorials don't), I occasionally use two other useful programs:

    ASEprite <- Image editing program designed for sprites and animating sprites.

    Pyxel Edit <- Tile editing program that exports tilemaps as psuedo-CSV or XML and the tileset as PNG. <font size="2">Save format can be opened with ZIP/RAR to extract individual tile images. Animation is planned and he hopes to start updating again this summer.</font>

  • Yeah, if we get a hit to come out of C2 we should get some popularity. I looked at GameMaker because Spelunky was made in it. I also looked at Construct over a year or two ago because Konjak makes his games in Classic (at that time I saw C2 but was meh to it for some dumb reason).

    Construct2 also can become popular due to ease of use and ability to make games because of game portals like Newgrounds. Hopefully everyone who made a game with C2 on those portals mention it somehow :D

  • Since you're displaying text every tick, try using dt instead of a solid number.

    You'll probably want 2 variables: Score and Score_Display. Then when Score is greater than Score_Display, have it add 100*dt to Score_Display.

    This way, the text shows the Score_Display variable every tick, and every tick it constantly adds to the variable until the score is the same.

  • C2 crashes when you repeatedly click the Logo/Menu button.

    Steps to reproduce:

    1. Click the Construct logo in the upper left

    2. Repeat step 1

    Observed result:

    Menu opens, closes, then crashes Construct 2

    Expected result:

    Menu opens, closes, and opens without crashing.

    Operating system & service pack: Win 7 x64

    Construct 2 version: r128. Happens in r127 too

  • Save the project as a folder and try exporting.

    If it's already a folder, copy and paste it and try to export the newer one.

    If that doesn't work, if you can pinpoint the image(s) missing from CocoonJS's compile, open them in photoshop/gimp/paint.net and re-save them.

    If that doesn't work then it's something with the C2 CocoonJS compile or the code is causing issues with the compiler. Simpliest troubleshooting here is to use the copy that has the same issue, delete event sheets and have it start on a blank layout with all the assets on it and test that out, and if it crashes delete a couple them from the project until it stops crashing with CocoonJS.

    If that doesn't work, then something is going seriously wrong with the exporter.

    Also are you recrompressing the images or minifying the code?

  • > ... They say they got reliable udp ... So what's reliable udp then?ikipedia has a short article on RUDP. Bottom line: "RUDP implements features that are similar to TCP with less overhead".

    > ... I find this also interesting -> link

    Just keep in mind that that page refers to Photon Server, not Photon Cloud, which is what my behavior/plugin targets.Photon Cloud also supports it if take the cloud part of the documentation as correct information.

    doc.exitgames.com/photon-cloud/QuickStart

    First paragraph under SEND EVENTS.

    Edit: Derp, didn't pay attention to the quotes properly lol

    ---

    I'm pretty interested in C2 compatibility with Photon Cloud and wish it the best :D

  • I think a better solution would be to make the IRC Chatroom known somehow, and link a mibbit link to it.

  • It's pretty awesome and punishing :D.

    Love that your lead let you take the controls and actually make a complete game. Sometimes the best work comes out of inspired team members doing side projects.

    You should ask them to either put that it was made with Construct 2 either in the blog post, or modify the game so it's on the title screen (with a link to Scirra).

    Love ArenaNet and GW2 myself, although I've been taking a break from it. Even so it has held my attention better than WoW with all the things it does. Keep up the good work on both your role in GW2 as well as making your own projects ^__^

  • I'm trying to set up a map that has multiple paths depending on a setting on the creep itself.

    I have 2 paths: Top and Bottom, and I want all minions with the variable TOP to seek along with the top path, and bottom the same way with the bottom path.

    I've tried to have it pick the nearest instance with this

    if MINION.LANE = PATH_NODE.LANE

    Pick nearest PATH_NODE minion.x minion.y

    MINION.NODE_NUMBER < PATH_NODE.NUMBER

    MINION - Find path to PATH_NODE

    if MINION is OVERLAPPING PATH_NODE

    set MINION.NODE_NUMBER to PATH_NODE.NUMBER

    It seems to hijack about half my minions to go to the first node top, and the others don't do anything.

    Any ideas on how to make them follow a series of nodes until their destination?