TheyCallHimTim's Forum Posts

  • 2 posts
  • I'll have a look at the pathfinding behavior, thanks.

    I think problem could be that the pathfinding don't provide exact results in respect of reproduceable "round time" of an object with given speed.

    In the end i want that the object with a given speed produce every round the same time (exact to the thousand of a second) until speed changes.

    By the way, how could i set a "next_waypoint" instance variable of a waypoint-sprite (maybe the UID of the next) like a singly-linked list at startup?

    Can i loop through a ordered (UID) list of all instances (created with the editor, not programatically) and assign every instance the proper value?

    Thx in advance!

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  • Hi guys,

    i want that objects follow a predefined route in a loop like cars on a race track.

    What is the best approach to do that?

    The objects should follow the path pixel-precise every round with different speed depending on object and track state.

    How could i describe the route, maybe more than one possible racing line?

    I've got no idea where to start.

    Any suggestions?

    Thx in advance

  • 2 posts