TheWyrm's Forum Posts

  • I would suggest adding a screenshot and perhaps a capx so people can give you better help.

  • I can't see anything wrong with it at the moment. However, what I would recommend is creating a global variable called Gold and setting that to whats stored in your webstorage + IAPGold. Then use the gold variable when you do setText and store it in your webstorage.

    This way you are calling the webstorage function as little as possible. This is because anything that reads or writes something external it wont be as quick as what's in memory. So it may be calling too many webstorage requests in quick succession.

  • So each button is a separate object if you did that. Which is fine. So you just need a way of the game knowing that they are grouped together.

    I see you have an 'early adopter' medal so assume you have a full version of C2? If so you can create a family and add all the buttons to it. Then you can just use the action '[family name] -> Set visible -> Invisible'.

    If you don't have a full version then you will need to do something like what Telyko said above, but just know when he says variable he means on the object and not a global one.

    P.S an instance is when you use the same object by copy one that is already in the layout or by dragging an object into the layout from the project.

  • mikva Ok, I see. I prefer playable menus to be honest so it's good you went that way. I think the trouble is your instruction text is visible from the start so players just think its a static screen and start mashing enter and y. Then like me not even try the cursors. If it only appeared while in the right place it would encourage people to try other things in my opinion.

    Other than that, nice game.

  • You seem to have a bug on the title screen. It says press enter or y, but does not respond when either are pressed.

  • http://iswebrtcreadyyet.com/ shows that Safari is a bit behind <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

  • kmsravindra thanks.

    So according to http://www.webrtc.org/ the browsers that support it are Chrome, Firefox and Opera. So I assume that it will run on Cordova/PhoneGap on Lollipop and Crosswalk, but none of the others.

    Has anybody tried multiplayer on Cordova/PhoneGap/Crosswalk?

  • On a collision event with the object instances grab the objects width and height to calculate the areas. Add them together and destroy one. Then find the factors of that number and pick some in the middle and set that to the new height and width of the remaining object.

    Finding the factors will be the trickiest part but you can use this as pseudo code -> http://www.programiz.com/c-programming/ ... ors-number

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  • So I assume when you say named the same you mean the same instance? If so you can use 'system -> pick all -> select your button' and then 'select your object -> Set visible -> Invisible'

  • Hot looking game.

  • Hi guys,

    Does multiplayer work on mobile apps? If so what wrapper did you use? CJS, Corvdova/Phonegap, Crosswalk?

    I've not tried it yet and hoping somebody that has been there and done it can point me in the right direction.

    Thanks in advance,

    ~The Wyrm

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  • Added animated gif showing sentry robot.

  • I also don't get any e-mails for anything even though I have them all ticked

  • So it's all working and STI free now!