Gfigueroa: definitly not easy with the mouse
Windwalker: finding the right balance between thrust and gravity was a tough one, people testing the game had different opinions on this. So I guess It won't please everyone.
Good point on the leaning of the ship.
Iceangel: that was the plan, simple and fun!
Overall I'm happy that you guys like the style and gameplay.
I think I'll use the same framework for my next project, static levels, retro graphics, etc...