theubie's Forum Posts

  • Is this a bullet sprite that is already on the layout, or is it one you're spawning. If it's one you're spawning and you didn't destroy the initial one you had in the layout it's tracking that one, which isn't changing.

  • It does make it a challenge to put together tiled games. I've got something sort of similar to what's been discussed in this thread at work in my current project, but it's one a more simple level. Since I'm using a square grid, I'm pondering making a layer for every level, and simply putting each Y level of my grid on it's own level. It's a moderately large grid, though (80x64) so I'm not sure how well Construct can handle that many layers and what kind of performance hit that will cause.

  • Generic Spaceshooter Mystic Power Turbo X 2 Electric Booglaoo

    (A game with a needlessly long name)

    The sequal to my original "learn the engine" game with more features. It's available for play here on the Scirra Arcade:

    http://www.scirra.com//arcade/addicting-shooter-games/2949/gssmptx-2-electric-boogaloo

    And on Kongregate:

    http://www.kongregate.com/games/theubie/generic-spaceshooter-mystic-power-turbo-x-2-electric-boogaloo

    And on Chrome Webstore:

    https://chrome.google.com/webstore/detail/generic-spaceshooter-myst/iiiiafgincbngajfcelggleojpfmaopj

    It's neither ground breaking or earth shattering, but I do hope it's solid for what it is...and that is a rehash of the same stuff you've played hundreds of times over.

  • Did a search and didn't find much for this exact issue:

    Have no trouble getting the game to run on Kongregate. Will load in the iframe great and run like a champ except if you move focus off the game (i.e. to type in chat or anything else) the game loses all keyboard control. Mouse controls work fine still, but I can't get the keyboard to respond at all. Clicking back in the game does nothing.

    Anyone have this experience and did you find a fix? (or point me towards another post with this exact issue or tutorial please!)

    Edit: Fixed my own problem...

    Added an event for any mouse click. Gave it the action of Brower -> Focus. Seems to work like a charm. Can click into the Kong chat, type away, then click back on the game and the keyboard responds like it should.

  • Assuming that Bullet is the object you've picked in the collision event and DMG is the instance variable, then that should be correct yes, although the () around Bullet.DMG aren't necessary.

  • Or use the "q" hotkey for comments.

  • I have not exported for Android for that particular project yet. You probably won't run into a serious framerate problem from the map sprites as long as you keep them uniform sizes and don't overlap on accident (overdraw will kill your framerate)

  • Tiled background will simply take a single tile and repeat it. Not exactly what you're looking for.

    My suggestion would be using the method you described first. It's what I'm doing with my roguelike/TD hybrid and it works pretty good.

  • You can put your games on a wordpress site. Using something like the iframe plugin would allow you to call the game's index.html file into a wordpress post and play it there...wouldn't even have to be hosted on the same server in that case.

    There's even instructions for doing that to your games hosted on the Scirra arcade.

  • Having worked in the Broadcast industry, I can spend hours and hours going over the finer points of online music licensing...luckily that's not something that most people would have to deal with.

    Most of the really good streaming servers offer ogg/m4a, so that wouldn't be an issue at all for use in an online game.

    I've got half a mind to put my internet radio station back on the air, and if I do, I'm going to integrate the stream into the major project I'm working on, assuming I can find a reasonable way to make all this work. ;)

  • Interesting. Wonder if the audio tag could be adapted to connect to a stream. In game radio might be a unique feature for some games.

  • Like it. Has the feel of the original with a few twists. Other than expecting the rocks to break into 2x of the next smaller piece and the sound not staying muted between rounds, it's great!

  • Game play is very nice. Other than the engine noise, which just about kills my ears, it's pretty well rounded. All you're missing is car upgrades and more tracks and you've got a virtual sequel to the old game "Super Sprint"

  • There was an extra html encoded space in the url I posted, and now it won't let me edit it.

    Search the manual page for containers for all the info on them.

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  • Thanks for pointing that one out, Kaytric. That way easier than the XML setup I'm using for one of my projects.