TheSynan's Forum Posts

  • Problem Description

    When I right click the sound folder in my project I am able to click import and select the .wav files I want to import. The issue is when I click through the options and start the conversion, the program shows me a full progress bar and then hangs. I let it sit for 5+ minutes and it didn't change. I'm at a loss, I've tried other file types, sizes and upload options with no success.

    Attach a Capx

    N/A

    Description of Capx

    A new CAPX with no information does the same thing as a project with objects and actions.

    Steps to Reproduce Bug

    • Tried other file types.
    • Restarted PC, Program and checked for updates.
    • Tried using a fresh layout.

    Observed Result

    Same issue, program hangs.

    Expected Result

    I want to be able to import sounds/music.

    Affected Browsers

    • Chrome: (N/A)
    • FireFox: (N/A)
    • Internet Explorer: (N/A)

    Operating System and Service Pack

    Windows 8.

    Construct 2 Version ID

    Release 164 (64-bit)

  • Try this plugin:

    I'll try that, thank you!

    Do you know if there is a way to do it without a plugin? I've yet to try new plugins but this looks pretty solid if I can't do it with stock C2.

  • I understand all the variable settings to make a virtual pet type app, but I'm stuck on how to have the app check the users local clock/time to compare the amount of time since the last usage. I need this function to not only make the variables like hunger and happiness more realistic but to also allow a "lifespan" type counter.

    I also have no idea how to save on exit.. I imagine I can make a "on browser close>save game" sort of thing happen but I haven't gotten there yet.

    thank you!

  • After discovering that there are many other users looking for typical RPG features, it was decided to start a collaboration to pool resources and How To's for standard features. Hopefully over time this thread will populate with answers allowing for other users to easily get into creating their RPG.

    Initial resources found.

    Animation Tutorial: https://www.scirra.com/tutorials/413/di ... -animation

    Grid Movement: viewtopic.php?t=95529&start=0

    Monster Pool: viewtopic.php?t=99402

    Various Algorithms: http://www.rpglegion.com/ff6/algs/algs.htm

    (Damage, Hit, Random encounters, Averaging levels, Battle timing, Running from combat, and various FF6 equations)

    Arrays: https://www.scirra.com/tutorials/307/ar ... -beginners

    Inventory: https://www.scirra.com/tutorials/670/ze ... e-easy-way

    HP Bar: https://www.scirra.com/tutorials/449/cr ... -healthbar

    Question(s)

    Grid Movement using lerp function

    Many thanks to all the collaborators helping to make this a better thread. I will update this regularly to reflect new answers, discoveries, and created resources. As I find time, I'll write out the steps for each resource, rather than just link to the various threads. However, for now it will have to do.

    Thank you!!

    I've been looking for a good list of tutorials to bookmark <img src="{SMILIES_PATH}/icon_razz.gif" alt=":P" title="Razz">

  • Fantastic Idea, I would like to know how to accomplish this too.. I'm trying to wrap my mind around turn based play and would love to see a tutorial.

  • There's a thread for it here:

    I already deleted it for you though, so no need to post there.

    Saved my bacon!

    Thank you

  • I need to either remove the "has violence" click box from my game, or delete it and re-upload it without that option. none of the people I wanted to show my simple idea want to create an account to see my game and I'm kicking myself for clicking that stupid button.. I don't think it really counts as far as violent content goes but I clicked it out of habit..

    http://www.scirra.com/arcade/addicting- ... vs-zombies

    <img src="{SMILIES_PATH}/icon_e_sad.gif" alt=":(" title="Sad">

  • I'm new to this, and I want to learn more so I've signed up for MoPub because it seems the be the clearest path. I was wondering if anyone would be able to answer a few quick questions though.

    Is there a difference in CocoonJS and Crosswalk as far as add support goes?

    How easy is it to add the actual banners? I assume C2 has an option on export for a banner much like the options for HTML5 exports but I've never tried it. Do I just past a code some place?

    Sorry for the newbie questions.

    Thank you.

  • [quote:1mjlldp7]

    https://www.scirra.com/manual/73/instance-variables

    Instances variables are what you are looking for, Just create it for your ennemy, and use it instead of a global variable

    Thank you, I was just thinking this was the same sort of thing I will need to use on my "ammo".

    Well, everything is working awesome now but I'm not able to reference the instance variables in text boxes. At least I don't know how anyway. I'm working on a project where I need to visually see the "Health" of the object/enemy. With a global variable I was able to easily reference the value with the "Set Text" action but for whatever reason the instance variables are not able to be called the easy way. How do I make the instance values show up in the text boxes <img src="{SMILIES_PATH}/icon_e_sad.gif" alt=":(" title="Sad" />?

  • LOL Apparently this whole thread has turned into bull excrement.

    I find it all pretty entertaining.

  • [quote:3twlcmct]

    scirra.com/manual/73/instance-variables

    Instances variables are what you are looking for, Just create it for your ennemy, and use it instead of a global variable

    Thank you, I was just thinking this was the same sort of thing I will need to use on my "ammo".

  • I feel like I'm making too many posts haha but the answers I'm after weren't in the manuals.

    Simple concept. I want to make an enemy and then be able to ctrl+drag clone them all over my platform for really easy level building but the problem I'm running in to is they all have the same global variable and when one dies they all die.. Hero's best case scenario but programmers worst nightmare.

    Any thoughts?

    thank you.

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  • I want to make a sprite pinned to the other move in line with the master sprite. Think of a train and it's cars. I've tried a few options with physics and I'm just not getting the result I want. For some reason the pinned sprite moves along with the sprite it's pinned to but it doesn't move like it's connected like train cars.

    I don't know how to explain this very well but I hope someone knows what I'm talking about.

    Thank you.

  • Awesome! I didn't know what to expect when I clicked the first box and I was gladly surprised with the fantastic animation.

  • I have a complicated movement setup so I can have a double jump in my game and when I tried to use the simple Touch Control tutorial to create touch buttons for tablets and phones I ran in to some issues. For some reason the double jump is not working and the mirrored sprite when moving left is a little goofy. Any creative ideas how I can solve this issue? I can go in to more detail or post some project information if needed.

    Thank you.