TheRealDannyyy's Forum Posts

  • Ashley Cannot reproduce using r268, fix confirmed by me.

    Thanks for the new themes and bug report can be closed.

  • Did you make sure that your NWjs version is supported by the plugin itself? Judging by the recent activity of the plugin developer (non-existent at this point), it's probably only supporting older versions.

    The profile thing is just an issue if you downgrade NWjs, which you should never do anyway. As already mentioned, creating a simple batch file to delete the profile folder should work.

  • Releasing a rollback update to r265 could be done using Steam's branch feature. Existing users would keep the latest version and users that would like to rollback, could simply opt into that branch.

    Any future updates which include fixes can be merged at any time but I assume this is a known thing.

  • I appreciate everyone sharing their experiences but I would like to keep this bug report about the initial issue of several view toggle buttons not working right.

    If you got issues with performance or crashes, please create a separate report to keep things clean and easy to read.

  • This is deliberately not allowed, because the editor blocks communication with third-party servers for security reasons. Also opening untrusted projects is a potential security problem if they use bundled third-party addons.

    Alright makes sense, engine exploits and all that stuff but the bundled addons risk applies to pretty much any C3 project shared on the web. Anyway was just curious if it was deliberately blocked or just a missing feature, now I know. Thanks for the info!

  • Do Dropbox, and Gdrive allow apps access to just view files? My understanding is that they generally only allow downloading via the filesystem of public files.

    You'll have to request access to just view files as well. How to do that depends on the cloud service.

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  • I mean allowing an app access to a file not owned by the user. Unless there's some file transfer api that can be used.

    That goes beyond what I had in mind. You're basically proposing a fully automated system to create direct links (including changes to the 3rd party access permissions) from within C3.

    While I'd like to see that as well (if their API's allow it), doing things manually and appending an already public 3rd party link, is good enough for me.

  • Ok, but what third party host would allow that kind of access? Firebase maybe, definitely not Dropbox, or Gdrive.

    I think you mean the case of editing and saving the project. This would work in the same way as official projects/templates currently do. You'd have to save a copy of it yourself, using one of the available methods.

  • I've noticed that it's currently possible to directly open up templates in Construct 3 (open example: HERE). This seems to work by changing the URL up a bit:

    https://editor.construct.net/#open=PROJECTNAMEHERE

    Would it be possible to enable this feature for 3rd party services as well?

    If for example, someone would like to share their project for someone else to test or look at. It could be done by simply creating a direct link, like in the following example:

    https://editor.construct.net/#open=https://drive.google.com/open?id=1oFFxAy3YJpfrjcHd1Z2uVt_XlozuD4MO

    Example workflow

    1. Use url template (https://editor.construct.net/#open=)
    2. Append 3rd party URL
    3. Share direct link with others (https://editor.construct.net/#open=https://drive.google.com/open?id=1oFFxAy3YJpfrjcHd1Z2uVt_XlozuD4MO)
  • Is it normal for the NWjs build to not automatically register file type associations for .c3p and .c3proj files? This seems to work fine in the Microsoft Store (Windows 10) build.

  • Does WebRTC benefit from this or is it something else entirely?

    https://steamcommunity.com/groups/steamworks#announcements/detail/1791775741704351698

    It looks like the API uses some C'ish type of coding language. I doubt it would be of any use right now, unless someone wants to create native node modules and do all the hard work that comes with it.

  • Thanks for keeping things up to date! Would really appreciate MacOS builds in the near future.

  • Are you sure this did not reproduce in r265? There have been no changes to the editor since then...

    Not sure, those are just the versions I tested it on. Can't really downgrade using the Steam version. There are no branch options since the recent update got pushed (by accident?).

    So r265 might have been affected as well.

  • Where can I download that version 267 ?.

    I use the Steam beta branch for updates.

  • Thanks!

    Used key: 34NB6-39CDY-CNM3I