TheRagMan's Forum Posts

  • 10 posts
  • I've searched on the forum but i've not found an answer...maybe i dont know the tech term for it.

    i was trying to build some type of platforms for a platform LOL:

    Up & Down sine, Left to Right..., a bumperlike...etc..

    im blocked on a Platform that ll go down on pressure,and go back to its original position when the player fall down... a classic. I've no idea how to design it cause the"on collision with" cant be inverted! :-/

    i,ve tried with overlapping etc...and many very complex unuseful methods...so

    there's a saint who can light my day?

    thx in advance.

  • I've cleaned all,and i dont know why...it works :/   i had no other math,espression script :/ bah I,m sorry for bothering.

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  • i've not understood the difference :/

  • Hello!

    <font color=blue>MISSION</font> Spawn a plant from mariobros pipe 40% of times.

    <font color=blue>my logic :</font>

    Pipe: 2 var ( spawn(40) e Random(0) )

    ON CREATED pipe set floor random 100 / set a text print number

        ----> random < spawn : spawn plant /append text GOOD

    <font color=blue>RESULT :</font>

    -random number is generated and printed some times it append multiple times GOOD

    -plant is spawned but not with my criteria, it spawn randomly(i dont know how)

    i've also tried another sub event with the opposite(if greater than) print BAD

    someteime plant is spawned printing both good and bad O_o

    <font color=red>QUESTION</font>: What is wrong with my logic? :) THX in Advance

  • now it works, maybe it was the 119 ver. i dont know,but was the same of your ex.

    thank you.

  • Maybe...maybe i've solved using "Is Visible"

  • i've changed with on start of layout and the collider was pinned to mob...but when the mob(bullet) bounce on solid...the collider continue to go forward. :/

  • i dont have 124, but yes my player is a box with animation pinned to it!

    But the condition is On start of layout! i've just changed it with "on creation" of player(box) and is not pinned anymore...so maybe is that the problem.

    Pin doesnt work with that, cause it's just on created container mob set posit collider and pin it. :/

  • i was using spawn instead of set position, now i've understood..thx!

    now the instance works but it doesnt stay pinned... O_o

    i've set pos & angle. it look so simple,damn! maybe im a moron.

  • Hello :)

    i've searched about my problem but i've not found the answer...and a recent answer...so, a platform, super mario bros style.

    im wondering if there is a simple method to pin a collider on a mob(to do same as mario head squish) and doing this for every instance.

    I've created a container with collider spawned on an image point but when i hit it i kill,obviously, all the mobs.

    Also it's genuine using every tick to set position of the collider? is it a waste of resources?

    Thank you in advance. :)

  • 10 posts