TheOMP's Forum Posts

  • I'd be interested in having achievements, Leaderboards, matchmaking support (if possible I'm not fully aware of how those aspects work). and if it were possible to have cloud save as well.

  • I'll get right on those!

  • How long did you survive Sol?

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  • I've recently completed a small game called Impossible Pong. I'm looking for some feedback on how to make the game better- along with any bugs that have been found.

    You can play the game here!

    [quote:1e2igngo]Impossible Pong is a survival game that pits you against an AI whose fed up with always losing to you. Maneuver your trusty paddle and keep that ball in play to avoid losing! How long can you survive?

    =======================================

    Features:

    Old school Gameboy feel

    Chiptune Soundtrack (Available for download here)

    Crazy special events that change game play

    =======================================

    Any and all feedback is appreciated!

    Edit: Updated to version 1.1.0. NOW WITH MOUSE CONTROLS!

    Edit 2: Updated to version 1.1.2! Adjustments to specials and UI

  • So after some prodding I think I've traced the problem down to the Ball Sheet. The "ball collides with scoreline" event has a "Wait 5 sec" action. Problem is the layout switches to the Game Over layout before the 5 sec are up, so the event group Interactions (which contains the trigger for pressing Enter) gets disabled but is never re-enabled.

    Well whaddaya know! Thanks for spotting that discrepancy!

  • Hiya folks,

    In game that I'm working on, I'm having trouble getting the enter key to work after the player triggers a game over.

    For context:

    When the player starts the game they first see the title screen. Upon pressing enter the player is taken to the game screen. Here, they would then press enter one last time to start the game. After getting a game over, the player is taken to the game over screen where they are prompted to press enter to return to the title screen. should the player decide to play the game again they would follow the prompts like the first time and be taken to the game screen. This time around however, the game is not recognizing any inputs from the player.

    Here are some methods I've tried to combat the problem:

    • forcibly re-initiate the keyboard plugin when the game starts over.
    • change where the start game call is initiated by essentially creating a boolean statement (isRunning).
    • abstract the behaviors to functions and place calls in different areas to try and identify where the problem is happening.

    I've attached some executable files for context and the .capx file for anyone who wishes to view the code associated with the problem.

    Executables

    .capx file

    Many thanks in advance!

  • ...Anyone?

  • Hello,

    I'm currently having some trouble with an animation that I'd like to do using the Ease Tween plugin.

    The basis of the animation is to have a cell split into two smaller cells and move away from each other (Kind of like you'd see in Asteroid when shooting a larger asteroid). Problem is that I have the cells split and are unsure how to have them move away from each other.

    Any help is greatly appreciated!

  • Not exactly what I was looking for but it might help regardless. I'm was thinking more of generating a path that leads to the player's last position and making the enemy follow that path.

  • It'd be a good idea to figure out the equation for having the sprite follow a already moving object. I'm trying to make a pac-man like game to sort of play around with this, and I'm beginning to wonder how I can get the sprite to follow the player. IS there a post I missed that has the equation for it?

  • It works, which is good. But now how would you point it to a file on your computer? like a video file within the project( someone should make it possible to import video files hint hint ;) ) Would you use a regular computer file URL or would you specifically have to upload it to a server?

  • There needs to be a small tutorial for putting video. After fooling around with it I still can't figure out how to use it. How exactly do you enter the URL source? Does it have to be uploaded to a server or can you put the file URL, if so how?

    Regards,

    TheOMP

  • I just posted a Tutorial on That very subject :-). Head on over and read it :-D

  • It's not a trouble, it's just for you, so that ppl can test your game.

    So, I tried it.

    I'm a little puzzled. It's basicly just collecting random appearing squares, or I am missing something. I found the movement a bit troublesome at times. The jump sounds like I'm walking on invisible platforms at time.

    I went up to level 2 (I guess, changing of scenery). 1000 points (I think) was a bit too long too obtain (considering you're basicly going through the screen to collect stuff without "opposition").

    The graphics are cute (the squares and orange are quite expressive for their stylized appearance), the background/scenery of level2 is pretty nice too with little birds too.

    It's exotic and it works.

    I encountered a gameover, I'm not sure why, maybe make the win/death conditions more obvious.

    Also instructions screen is pretty hard to read. Black on blue, my tired old eyes give me some hard time in this configuration.

    At last the splash screen didn't seem to fit the kongregate's integration frame. I couldn't read the very bottom white line and the logo seemed to go too much to the right (esthetic trouble only, once pressed space it's better in configuration and game).

    I don't mean to be harsh or rude, I'm just expressing my opinion about the game here. I know critics may be hard to hear sometimes.

    Anyway, to me it's not a finished/polished game to be published. It's more like a good base of work you can come back to and improve as users will give feedback.

    Keep it up.

    No this is great! Seriously! I've been looking for feedback other than "it sucks, fix it." Which I've been getting often. Now I'll know what to fix when I update it!

    The game was an entry for a game jam in which I had 1 hour to create a game. The entry when it was finished was way more buggy than it is now. Thank you so much for giving me feed back because now I can make the game better to play :-). Hopefully I'll be able to implement these changes on Wednesday!

  • Edited. Sorry for the trouble! <img src="smileys/smiley1.gif" border="0" align="middle" />