I am testing mechanics, it's possible it might me me or how I'm doing it, but i want to support both keyboards and gamepads. I am testing movement for analog sticks and it works well until collision with a wall or "solid". It jitters around and is horrible. I assume this is because it is calculating at a pixel level for the collisions and its jumping back a full pixel, but since it is low res, it looks bad. (only gamepad movement affected by this for some reason)
dropbox.com/scl/fi/7w2oeas05px03hd127qgc/Top-Down-Testing.c3p
The dropbox is for the capx file. If anyone could tell me how to fix this or if it can be fixed that would be superb. Thanks in advance!