thenadamgoes's Forum Posts

  • 13 posts
  • I think you might be right. I've been moving the origin point around and sometimes it lets me walk and then breaks when I try to jump.

    I've seen that in examples, using the invisibly sprite for the movement. I thought about changing to that but it seems like a lot of work to get there. But I'm thinking that might be my only option now - should probably do it before I get even further along.

  • I was so proud of myself for making this really neat jumping mechanic. Only to be dashed by the falling part.

    Anyway, I added in a super basic event Player is falling>Set animation to falling

    But now whenever I move...it plays the falling animation.

    I've checked all of the origin points and the bounding boxes, nothing seems off.

    Any ideas on why this would happen? It's the only time I use the falling event so I don't think it's conflicting anywhere.

    Here's a link if anyone wants to take a peak.

    dropbox.com/s/79tggtee49bwsn8/Test4.c3p

  • Event 21 was it! Thank you!

  • Thanks for replying. I've tried both of those and neither works. the first one - nothing happens unless the character is moving.

    The second one just plays the first frame for a second.

    I decided to turn EVERYTHING else in the event sheet off, and then it works. So clearly something is interacting badly.

    I guess I just need to do more research on how these events work together.

  • I'm VERY new to Construct, and game dev in general.

    I'm trying to make a jump animation, but I want the jump to be in several parts. Like holding down the jump button starts the jump (like the character gets in position to jump), and releasing it makes the character actually jump.

    So I set the animation to start when the jump key is down, but it only plays the first frame. And even weird, the animation loops if I hold the jump and the move key.

    This seems like a really simple thing to do, but I've been trying to get it to work for like 3 days now.

    I put the C3 file below, but I'm hoping this is something really obvious that I'm missing.

    dropbox.com/s/79tggtee49bwsn8/Test4.c3p

  • hmm Interesting. I'll give that a try. Thank you!

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  • Thanks for the reply! I've tried doing that, and it works when I'm in the crouchzone. If I release C, I stay crouched. However, when I leave the crouchzone I don't return to regular unless I press and release C again.

    For the time being it's fine, but I'd like to learn how to make it so the character will return to normal when leaving the crouchzone.

  • I'm very new to Construct (or game making in general). It took me awhile to make my character crouch the way I wanted - though it could probably be done easier.

    But now I can't figure out how to make them stay crouching when they are under something. As in they are crawling through a tunnel and I release the crouch button...I want them to stay crouching and not get stuck.

    I've tried several things (overlapping a "crouch zone" or offset overlapping), but nothing seems to work. I put the c3 file here if anyone wants to take a look. It's probably an easy fix, but I could use some help.

    dropbox.com/s/79tggtee49bwsn8/Test4.c3p

  • I understand what the actual words mean. But I guess what I don't understand is how the game knows what "isTurning" means, or what to do with it.

    The event sheet is setting it to true and false, but I don't know what info is associated with it. If that makes any sense.

  • If you guys don't mind. I have one question about the c3p file posted. In there is an instance variable that is a boolean called "isTurning".

    I don't really understand how this works, I'm actually really unclear on how instance variable work and I was hoping you could help me understand.

  • Thank you both so much. That was incredibly helpful! It seemed so easy, but I clearly have a lot to learn!

  • Here's a link to the game file.

    dropbox.com/s/1wn3i1l24axw3tg/Test.c3p

    Like I mentioned, I'm VERY new to this, so I'm probably missing a million things.

    I can get the turn around animation to play when he turns left but not right. And it also sticks on the last frame of the animation until I let go of the key.

  • I'm VERY new to construct. I have my platformer going with a walking animation. I'm using Mirrored to walk in both directions.

    But I'd like to have a 'turn around' animation play when the character changes direction.

    I've tried several things but nothing works consistently. Is there something I'm missing? Any easy way to make the character have a turn around animation?

  • 13 posts