thehalfleprechau's Forum Posts

  • 8 posts
  • Sorry, yes, I meant text object.

    I will try to do it with the container method. Thanks for your time. I'll update you when I'm done.

  • Hey guys,

    What i'm trying to do is to spawn several instances of the same sprite which I use for selecting different options.

    In this case what I did to give them individual actions is to put a textbox over them and make it the real button, using the sprite just as a decoration.

    BUT, what I want to do is to give some kind of feedback in each individual button when I select the textbox I don't know how to make them unique (since, if I make them for example change sprite all the instances will change).

    Hope you guys can help me find a solution and thanks in advance!

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  • HOORAAAAAY! I did it!

    The solution was to delete the Treasure overlaping Player, since only one tile can have the active state it wasnt necesary to have that condition. I tried disabling it and now it works c:

    Thanks for your responses!

  • Neither of those solutions worked guys :c

  • Okay guys, I'll try those solutions when I get home and tell you how it went! Thanks for the feedback!

  • I guess the title might be a little loose u-u

  • Hey!

    Actually the question it's a little more complicated than simple adding a value.

    What im trying to do is, when I click on an instance of an object, if it meets the conditions to do it. Add a value to a variable from another instance from another object. If I try to add the value to a Global Variable it ends up adding it. If I try another condition (i.e.: Every X seconds) it adds the value to the object variable.

    What am I doing wrong?

    Cheers!

    P.D.: Here's a Link http://imgur.com/uyNUSJs where you can see the action that I'm trying to work.

  • Hello Guys,

    I'm trying to do a a User Interface that, when you hover over an object it creates another object that you can click. The problem is that I dont want that new object to be there forever if you're not hovering the initial object so I decided that it should be destroyed after a few seconds (to gave the player time to go to the new object).

    What I Can't solve is how to make Construct2 detect that the pointer is not hovering and destroy that new object.

    I tried setting up a Global Variable that changes when you hover from 0 to 1 but I dont now how to revert it except if its every X seconds and after the first destruction the next ones are instantaneous with that method.

    Thanks in advance.

  • 8 posts