thegodo's Forum Posts

  • Sorry. Maybe I forgot to make the Question here

    Is it a known bug? SOme of you have had the same problem?

  • When you set the Layout increasing the 43000 px width, (or height), the scroll bar won't work properly while you move along the width. Near the border, the scroll bar jumps to the end. It's impossible to view the entire layout moving the bar. Only the continuous click on the arrows (left/right) works fine.

    As usually, excuse me for my english please.

    Greetings.

  • Hi, JLH1964.

    Here is an example. It uses only the sine behavior (as Rjan said). All you have to change is the main origin point (which is set by default in the middle of each sprite). Then, set the sine behavior on Forward/Backward movement, and TACHAAAN!

  • Thanks Frozenen, the "Enigma vb" option looks like the best way.

    Anyway, the cmd its a quick solution

    EDIT: the CMD solution freezes eventually the new exe. I though maybe, only the Enigma would works. I have tested it with the trial version and then I realize that it only protects executables files. There is NO posibilities to hide "package.nw" from users.

    Any other option??

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  • Anybody knows??

  • Hi,

    recently I have seen in a well-know commercial project made in our loved Construct2, which is on Steam also, that on its files, it hasn't the package.nw file which contains all the graphics, sprites data, imported files (f.e.: videos). How it is possible to avoid this file when you want to distribute your project? Its needed in order to avoid someone could access to resources.

    Thanks

  • Pode's iframe, OK. Thanks Lof. But, could you give me attach some instructions like "how to remove play/pause controls" or "how to avoid the fullscreen option"? I need the user doesn't be able to interact with video, because I will use the video as background atrezzo.

    Sorry for the inconvenience if any sentences are bad written.

    Any help would be great.

  • Hello,

    I need to know if there is a way to rotate a video inserted on a project.

    For example, imagine that a flying copter carries an advertisement which is balacing or rotating.

    I don't know if I am explaining well.

    At the moment, every video I have inserted cannot be rotated, even if you set it with rotate behavior or custom movement.

    Thanks in advance.

  • Good job Katala.

    Lunarovich, thanks for your example.

    Certainly, this forum is full of friendly people. From the creators of the TOOL (in capitals), the software itself, and all the community, have reached a level I haven't seen before on any site.

    I learn a lot every day with every topic.

  • Good explanation Lunarovich.

    I've read what you wrote about the "no uploading capx", and of course, everybody understand your work in a project. So, could you write on a capx only the part which make this achievement possible? It would be very helpful for many of us, and it should be the best explanation.

    Anyway, thank you for your topic.

  • Thanks buddy.

    I was wrong not reading the whole post. It's only a sprite with various frames. I was searching for a way to create this effect starting from a 2d image. All methods I've tested are impossible to handle about position, size, and inclination.

    Anyway, as I said before, thank you.

  • Hi Stctr,

    could you re-up the capx please?

    It would be very helpful for me.

    Thank you.

    ---------------------------------

    StrangeyD

    http://www.weebe.nl/World.capx (24 MB)

    This should help.

    Btw you can resize all 99 Frames by clicking "Resize" button and choosing "Apply to whole animation". I think 400px x 400px is a little to much.

  • Thanks Lof, it's a good trick. Bad side is that you lose deceleration properties.

  • Ok, I see.

    I'll search for key latency in Construct. It sounds like the appropiate solution.

    Thanks again, Blackhornet

  • Thanks Blackhohrnet. As usually, a good fix from you.

    Meanwhile, in this capx there is an issue with the 8direction behaviour, which I posted in a different topic. Anyway, can you help with this too, please? I mean, the sprite always ends its movement being corrected by Construct automatically, facing a 90º direction, up, down, left or right, but it does not hold the position which it was taking during movement.