I am making a dark souls like game with construct 2. The enemy follows me correctly however none of its animations will play. I cannot post my capx file or img so I will type my enemy AI out.
Skeleton is on screen
Player X > Skeleton.X Skeleton Set animation to "Default" (play from beginning)
Skeleton set animation to "Walk"(play from beginning)
Skeleton Simulate 8Direction pressing Right
Skeleton Set angle to 0 degrees
Skeleton Set Mirrored
Player X < Skeleton.X Skeleton Set animation to "Default" (play from beginning)
Skeleton set animation to "Walk"(play from beginning)
Skeleton Simulate 8Direction pressing Right
Skeleton Set angle to 0 degrees
Skeleton Set Not Mirrored
Player X < Skeleton.Y Skeleton Set animation to "Default" (play from beginning)
Skeleton set animation to "UpwardWalk"(play from beginning)
Skeleton Simulate 8Direction pressing Right
Skeleton Set angle to 0 degrees
Player Y > Skeleton.Y Skeleton Set animation to "Default" (play from beginning)
Skeleton set animation to "DownwardWalk"(play from beginning)
Skeleton Simulate 8Direction pressing Right
Skeleton Set angle to 0 degrees