theg's Forum Posts

  • 5 posts
  • What about the .Count expression? You access it with the "Get number of objects" in the expression editor, or just type ".Count" after your object name.

    System: Compare: Enemy.Count = 0

    No need for a private variable, unless you want something more complicated.

    when i do that then everytime i kill all enemies i come to layout 2 and i cant have more than 2 levels what shall i do?

  • It's also possible to set different layouts to use the same event sheet, without needing to use "include event sheet" on each.

    could you tell me how?

    Edit: nevermind i saw how to do it now

  • You need to make another layout, not another layer. Right-click the layouts folder in your project list and craete a new one.

    ok i did a new layout as you told me to and it worked but now im expericing another problem when i create another layout the event sheet is gone .. and i cant copy the event sheet from the other layout. what can i do besides doing the event sheet all over again.. ?? thanks for the help so far

    im sorry if im bugging you.

  • What about the .Count expression? You access it with the "Get number of objects" in the expression editor, or just type ".Count" after your object name.

    System: Compare: Enemy.Count = 0

    No need for a private variable, unless you want something more complicated.

    thanks

    but now how do i make like another level . when i make a new layer its the same map and everything and when i delete something from the layer the thing i deleted delets in the other layer to.

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  • hi i am a newbie at construct and im wondering if somebody can make a tut how to make levels you know if you kill all the enemis you complete the level and then you start another level. thanks

  • 5 posts