theelderlord's Forum Posts

  • 11 posts
  • Template in store if that helps - 1. Layout : summons random hero and pushes into arrays

    2. A inventory that lists all heroes + delete function

    https://www.scirra.com/store/royalty-fr ... ntory-2685

  • Heroes: Summons + Inventory — Now for sale in the Scirra Store!

    https://www.scirra.com/store/royalty-free-game-templates/heroes-summons-inventory-2685

    <p>Each Shuffle gives one UNIQUE Hero mixed out of </p>

    • Class (tank,fighter,mage)
    • Rarity (1-3 Stars)
    • Hp and Atk (shuffle range depends on rare and class)
    • -------------------

    <p>Each hero gets transfered into inventory automaticly.</p><p>WATCH THE VIDEO TO SEE IT IN ACTION!</p>

    Use this topic to leave comments, ask questions and talk about Heroes: Summons + Inventory

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  • Problem here ^^ hope someone tryed it before me...

    I made a standalone win32 export that contains links (with the browser object) which look realy fancy ,but they miss the navi buttons!

    Is there a way to add buttons infron of the browser object window? thx in common !

    (maybe with execute javascript or something easyer?)

  • thx all

  • Hi all !

    I'm new with the multiplayer topic and wanted to know if it is possible with cocoonjs and google play ?

    On Google play they say that the services will be taken care of ,but im not sure how to make it doable ._. pls help

    thx in common ^^

  • sry but im at the moment to stupid to create a own post ._. (pls dear forum admin put me into the right place xD)

    i experimented with the scirra multiplayer exsample but the peer wouldnt connect... so i searched for alternatives and google play offers a multiplayer support! (so i dont need to buy a server)

    Question is how to implement multiplayer (for turnbased games) best at actual date?

    I remember that the google play plugin wasnt recommended some time ago ^^ has that changed yet?

    Greetings and thx

  • ...strangely it seems the sprites iv'e exchanged might be the problem oO ... got to investigate that further and post what went wrong ^^

  • ( works realy flawless and smooth on pc in browser )

  • Hi all ^^

    I tried to export the "rex rainbow tutorial/demo .capx" with cocoonJS and tried it on a regular android phone ( htc desire 526g dualsim / quadcore+1gb ram ) in the cocoonJS-app to get a preview... tried to see if i did a proper rescaling of the layout for different resolutions.

    res. test was fine --> but i only got 8-9 fps :S

    tried the exported demo then on a tablet with similiar "power" but the tab works on a higher resolution ( 1200x600 ) which granted me 2 fps

    --------------------

    question now:

    --------------------

    + are there minimum requirements on the plugins ( my tab and phone to weak ? )

    + does the cocoon sandbox need so much recource ( dont know if emulating cost so much )

    i just wanna have a second opinion before i build-compile-allign-upload-wait24hours-download and eventualy see all is lagy

    SO IF ANYONE TRIED IT BEFORE ME PLS TELL ME IF AND HOW GOOD IT WORKED FOR YOU Thx in common

  • Sorry if this already came up earlier...

    Iv'e built some apks earlier with XDK crosswalk but now im realy stuck :C

    Problem: I built a game with 3 Layouts (webstorage is the fancyest thing in the project)

    I try to compile but i get the "verify error" ... the project isn't big but i spent a day seeking mistakes in my writing or shorten my sprite names without success.

    so i rebuilt my project step by step (Layout by Layout) and now comes the mystery:

    Layout1 (Login + Event Sheet) --> Works in compiler emulator --> Is able to create apk --> works on android device

    now i added the "variables" eventsheet

    still all working.

    now i added the Layout2 + Event Sheet

    • -> Works in compiler emulator --> Is able to create apk --> starts on android device with "A BLANK PROJECT TEMPLATE" and a touch me button o0

    What did i do wrong???

    How to fix this?

  • 11 posts