thebody's Forum Posts

  • 11 posts
  • Thanks for locking the duplicates zenox98. Is there a way to just delete them? The webpage hung and multi-posted.

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    Hi all,

    I'm looking at COnstruct 2 in a slightly new light having built a few websites with it. I wonder if there is a way to achieve a webpage loaded into an object on the layout? I've used ajax, but I'm looking for something closer to an iframe rather than having to parse and then redisplay stuff from a webpage.

    Thanks for your help.

    Hi all,

    I'm looking at COnstruct 2 in a slightly new light having built a few websites with it. I wonder if there is a way to achieve a webpage loaded into an object on the layout? I've used ajax, but I'm looking for something closer to an iframe rather than having to parse and then redisplay stuff from a webpage.

    Thanks for your help.

  • Hi all,

    I'm looking at COnstruct 2 in a slightly new light having built a few websites with it. I wonder if there is a way to achieve a webpage loaded into an object on the layout? I've used ajax, but I'm looking for something closer to an iframe rather than having to parse and then redisplay stuff from a webpage.

    Thanks for your help.

  • Loved it. Very simple idea nicely done. Found myself saying - one more game - too many times:)

  • *sigh*

    So I go to the ghost shooter multiplayer demo and I see that when you log in the join game dialogue specifies whether you are the host or not. I look at the source to find out how and see there is a "is host" conditional.

    I'll leave this up incase anyone else searches the same tersm I did and doesn't find and answer.....

  • I think it's pretty clear in the tutorial that this is not possible. I've been playing with this myself and it seems the safest bet is going to be a dedicated host. To do that you are going to need a server that is always up, and have your host running the game on it all the time. This presents a few issues. Most notably what happens if someone else 'steals' the first connection and becomes host.

    In the game I'm working on at the moment I get around that by changing the login screen in the multiplayer example to a full PHP login. If the intended host isn't logged in it just displays a 'waiting for server...' message.

  • If you have a maxhealth variable I'd use that rather than hardcoding the number per above. That allows you to add extra health for level-ups etc.

  • Hi All,

    I've been playing around witht he multiplayer tutorial(chatroom) with the idea of creating something of a text Multi-User_Dungeon(MUD) platform. What I'd like to do is have a dedicated HUB to service the player requests. Is there a way of determining efficiently if a player is the host or a peer?

    Thanks.

  • Hmm...it also seems I have no sound in Internet explorer.....and the Kaylee Bomb option is still available after I use Minion Madness and have no more hearts. Another release tomorrow I think...

  • Hi All,

    I came across construct 2 quite by accident and have had a little play over the past week or so. My twin daughters turn 5 this weekend so I've put together a little game for them I think they will have fun with. I'd appreciate if you have a look:

    gumptiongames.net/happybirthday/index.html

    There's a few little things still to work out, and for some reason this upload has messed up text when you use the minion madness special, but overall I think it's turned out not to bad.

    One thing I would like to achieve is have the sound fx fire only every 5th time or so that they pick up a coin. Is that something to do without adding another counter in explicitly for it?

    Thanks,

    Rob

  • 11 posts