theBeaz's Forum Posts

  • I'm just glad that you guys are all patient with me (and people like me). I've been dreaming of a program like Construct for a long time... and it comes along right as I'm starting to learn Python. I'm so excited about the future of this application and will do everything I can to support it!

  • Yes, I've now downloaded .99.82 and it works fine in that, however it was broken in .99.62. Note that 99.62 is the current "official download" that newbies like myself are acquiring

    As the issue is fixed in the newer (albeit unstable) version, I'll mark this thread "[Solved]" and post a link to the .99.82 download thread.

  • Well, I had another post talking about issues with collision masks because I was going to do just that (for the platforms). Now that I'm using x.x.82 Unstable I can properly edit masks now (without exporting).

    Thank you for the new code! This is a major improvement from what I had before. I've been teaching myself Python for the last few weeks (first programming language), so I'm still getting used to the actual scripting. I'm not aware of the many functions available in the Construct code... yet!

    Thanks again for your help.

  • Ok, so I believe I see what could fix this... as this should be an issue for anyone running Vista and Windows 7. Is there any way to get the "Launch Explorer" function to open a path inside the current user's My Documents? This would fix all permissions issues.

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  • edit: Thought I had it figured out. Running as Administrator in Windows 7 gets files to appear in Launch Explorer mode, but it is still very quirky. Will fully test and get back with you...

    Still would like to figure out why the picture editor method isn't working though.

  • I have read that... and am looking closely. The button is doing nothing.

    Even as a test I have opened the picture editor, clicked the Collision Mask button, erased the top portion of the image, then clicked it again... nope. It deletes that actual image itself

  • Solution Edit:

    Solution is to upgrade to 0.99.82 or higher, the bug has been fixed.

    I have read up on the forums and seen videos that show 2 new ways to edit collision masks... yet neither is working for me.

    Method #1:

    1) Select sprite.

    2) Go to Animator tab

    3) Right click, launch explorer.

    4) I am taken to C:\Program Files (x86)\Scirra\Construct\Images

    5) There is only a blank "stub.txt" here.

    Method #2:

    1) Open picture editor.

    2) Click Collision Mask button.

    3) ... and nothing happens.

    Is the current build broken in these areas or have I setup something wrong? I'm an IT engineer so feel free to get technical if I need to fix something...

  • I want to apologize in advance for all of my "HELP!" posts. I promise I'm looking all over for my answers... I'm either not grasping some concepts or I got stuck on a bad build (in regards this post).

    Question 1:

    Anyway, I'm using the "Platform" behavior with a custom animation set (running in addition to walking). I have create an event to set the "Running" animation when Shift is held down. Well, it switches to the first frame and freezes. My character will just glide around in Frame 1. However if I jump while holding Shift, it loops through the frames... until I land then it's back to frame one. How can I fix this?

    Here is my cap file: http://dl.dropbox.com/u/415838/contruct ... Scroll.cap

    Question 2:

    In my above example, my Running animation has no tag (only Stopped, Jumping, Walking, Falling). Is there a way to create custom tags?

  • <img src="http://goonhaven.org/img/construct/monsterdensity.jpg">

    I didn't notice the repeat loop, but even then I didn't know how to make sub-events. After searching for repeat and playing around a bit... it looks like I got it figured out.

    This particular article with pictures was helpful as well... thanks!

  • I'm trying to figure out For and While loops, but I just can't grasp how to apply them properly in this event system.

    Example of what I want to do (building up on the Ghost Shooter tutorial):

    monsterDensity = 1
    
    Every 3000ms, run a loop:
    
    loopcount = 0
    
    while loopcount != monsterDensity
    spawn monster at random(x,y)
    loopcount += 1
    
    [after while loop breaks]
    
    monsterDensity += 1
    
    [/code:27gqz4qw]
    
    I know that's not actual code, but the logic should be sound. How can I put this into event sheets?
  • Put them in files, works then.

    You are my hero! This program is awesome.

    Also thank you to everyone else that took the time to respond

  • Hello all. I just started learning Construct today and was watching the video on XAudio2. The tutor shows how you can add files as resources and then reference them in an event. Well, I've tried both Sounds and Music... when I go to New Action -> XAudio2 -> Autoplay/Load Resource... the list is blank

    I can play sounds using direct filepaths, but this seems like a pretty major function (and incredibly helpful data management) piece to be broken.

    I am on Win 7 Pro x64 with admin rights (if any of that matters).

    Someone please help!