the.sand's Forum Posts

  • I only have one instance of player.

    I have checked in debug mode and it is set to true but is set to false while the player is using the "hoe" tool.

    Even though it is set to false, I can still Press Z and call the "Hoe" function, despite the boolean condition not being met. So weird! Is this a bug?

  • Hi all,

    I am trying to check whether a boolean is true each time the player presses Z and, if this boolean is true, and the player presses Z again, inhibit the function it calls from being called again.

    I have used booleans to inhibit actions before but for some reason in my current set up the boolean condition is being ignored and the function is still called.

    Here is a screenshot of my configuration:

    Why is the boolean condition being ignored?

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  • Hi all,

    I am trying to apply force to my sprite AWAY from the position of another object. There is an action to apply force TOWARD a position, but I'm not sure how to apply it in the opposite direction of an object.

    I tried setting the position to -Target.x,-Target.Y but this didn't work.

    Anything else I can try?

    Thanks in advance for your help!

  • Hi all

    I am trying to make a game wherein the camera follows the player as they jump upward but as they start to fall the camera becomes static and if they are to leave the viewport I want the layout to reset.

    Is there a command or function for detecting when a sprite is outside of the viewport?

  • Thanks blackhornet

    I checked and I do not have "Use simplified user interface" turned on.

    Any other suggestions?

  • While following along a tutorial I have noticed that a few of the behaviors available to the person doing the tutorial, are not available to me in the "Add behavior" menu.

    Specifically the "Orbit", "Move to", and "Tile movement", behaviors are missing.

    Have these behaviors been moved or deleted?

    Any help would be greatly appreciated.

    Thanks!

  • I've noticed the "Move-to" and "Tile movement" behaviours are also missing for me.

  • AllanR

    Even when I open one of the Construct 3 project templates I don't see the "Orbit" behaviour available in the menus.

    I'm clicking the sprite > add new behaviour: This is where it should be right?

    I've attached an image to show what I see.

  • Hey thanks AllanR

    Is there somewhere I can check to make sure I'm on C3 runtime?

    I am using construct 3.

  • I have seen in tutorials that I should have an "orbit" behaviour available to me in the menus to add to my sprite but when I go into the "add behaviour" menu, Orbit is not present.

    Is it hiding somewhere or did they remove it?

    Thanks for your help!

  • dop2000

    I figured it out. My layout wasn't bigger than my viewport...

    Thanks for the help!

  • dop2000

    I have done that and the screen still doesn't move.

  • Hi all

    I have created a camera sprite and set it so every tick it lerp(Self.X, Sprite.X, 0.03), and lerp(Self.Y, Sprite.Y-150, 0.03).

    This does follow my other sprite smoothly, but thats all...it doesn't actually work as a camera and move the screen with the sprite as it should.

    I followed a tutorial to achieve this but nowhere in the tutorial does it mention a step where you actually set the camera or tell construct which sprite is the camera and how to make it actually follow it.

    Can anyone help me out?

    Thanks so much!

    Tagged:

  • That did it dop2000

    You are the best kind of person!

    Thanks again so much!