ThatOneBirb's Forum Posts

  • 7 posts
  • I have a menu I'm making and when selecting a file it goes to a naming screen if it's an unused file and then you can name the file the only issue is that I can't seem to get any letters to appear. I have a object that uses a global variable to select letters and highlight them to show what you're on and can't seem to find a way for the game to accept an input to add any text to my spritefont. Here is my project to see what I'm working with so far. dropbox.com/s/47fbneix48tghq2/HELP.c3p

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  • Exactly the title I want to make a Metroid like health bar I already have the bar and a number with current health but I was trying to figure out a way to add the E Tank system where you would be able to collect more and increase your max health and I was looking for a way to do the little HUD part of the health that shows how many E Tanks you have and how many are filled.

  • I was wondering how to freeze the game temporarily like in Super Metroid when you collect an upgrade, I tried using the timescale set to 0 and then set it back to 1 but a couple problems I had was inputs could still change the characters animation and also the timer wasn't working to set the timescale back up. This is the link to the c3p project. Also if anyone can figure out how to fix my crouch animation after collecting the boot upgrade my character can't stand back up normally how you're supposed to. dropbox.com/s/0n54upurzzy3nj3/Thing.c3p

  • The arrow uses bullet physics correct? You want to mirror it when you are facing the opposite direction or set the angle to the bow/character angle.

    I should've been more specific the problem I'm having isn't that the bullet is going the wrong way I have a specific sprite for when the character is facing left and it isn't spawning. The conditions and actions are the same for each

  • This is my code for it

    + Gamepad: On gamepad 0 Button X pressed

    + OR Keyboard: On Q pressed

    ----+ Player: [X] Is animation "Attack" playing

    ----+ Player: [X] Is animation "Run" playing

    -----> Player: Set animation to "Attack" (play from beginning)

    --------+ Player: Direction = 0

    ---------> Player: Spawn Arrow on layer 1 (image point 1)

    + Gamepad: On gamepad 0 Button X pressed

    + OR Keyboard: On Q pressed

    ----+ Player: [X] Is animation "Attack" playing

    ----+ Player: [X] Is animation "Run" playing

    -----> Player: Set animation to "Attack" (play from beginning)

    --------+ Player: Direction = 1

    ---------> Player: Spawn BArrow on layer 1 (image point 1)

  • I'm trying to make this platformer and the character has a bow they can shoot, when facing right my character can shoot it and the arrow bullet I made but when facing left it doesn't I have a seperate arrow that they shoot when facing left. Everything works for right but not left and the conditions are the exact same any help would be much appreciated.

  • 7 posts