thagr8stone's Forum Posts

  • 8 posts
  • That works like a charm! Your a rockstart lennaert!

  • I know this is probably an easy one...

    I have a sprite I want to spawn at one of N locations randomly. No big that was easy. Now I need to set the animation to equal an text string that is contained in the spawn points instance vars. Any one know how to catch a reference to the sprite that was just created so I can set the properties?

  • OK I kinda see what your getting at. If I fill and array object with the letters and loop through it I can get what letter is at which position, but what I don't get is how to spawn a "D" sprite vs a "X" sprite based on the my current position in the loop.

  • I got kind of a weird one. I need to something like what is described here, but a little different.

    I have a string of up to 25 letters in a global var. Something like "DAFGHABCDEFDAFGHABCDEFDAFGHABCDEF".

    At the start of the layout, for each letter in the string I want to spawn a sprite object for each letter at a spawn point for that letters position. So if the first letter was "D" I want to spawn a "D" sprite from the "LtrSprites" family at position 1, and so on.

    Anyone got an idea on how to do this?

  • LOL after a bit of reading wizaerd way idea seems like the best approach. It wouls be better if I could just load the dll directly but the web service way seems to be doing the trick. Thanks guys!

  • Actually this is just to do a POC for my boss. If I had my way I would have just done all this in Xamarin Studio and went on with my life but I'm not in charge...

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  • Umm...I it would be "faster" to whip together a new UI in construct...it took weeks to get the logic right and I just want to put a nice slick UI on it. I'm sure there are some pieces I'll have to convert (timers, UI clicks, etc) but really calling the dll is the best way to do what I want to do.

  • So first off...I'm new to Construct 2 by like 3 days and so far Im really stoked about it. I've see some stuff about ajax and rumors of .net wrappers, but I can't seem to find a straight forward tutorial on how to call .net from construct.

    I have a puzzle game I wrote in c# that has all the logic in a dll. I want to use Construct as the UI and keep my logic in the dll. Is this possible or am I wasting my time? <img src="smileys/smiley5.gif" border="0" align="middle" />

  • 8 posts