I'm not sure this is a bug, so I'm asking.
I've got a tiled background moving up using bullet behavior, and a sprite created below the viewport moving up also toward the viewport. It never makes it onto the viewport. However, if the sprite is barely touching the viewport, it moves up across the tiled background creating the impression that it is standing still on the background as it moves, like I want.
So, is the fact that the sprite **must** be touching the tiled background when created, or it can never make it onto the moving tiled background (or viewport) a bug?