tgenedavis's Forum Posts

  • I can't wait to try out this tutorial.

  • I want to configure an '.htaccess' file to compile into my root level directory when I build my games. Is it possible in C3 to specify a file to be placed at the root level when compiling a game?

  • Ashley let me know that I was using the wrong keyboard event when simulating default keys. I was using "key pressed" and not "key is down" like I should have been.

  • Found a moment to submit both these bugs. So that is done.

  • It appears that simulated left&right 8Direction controls are ignoring deceleration/acceleration settings. I don't have the time right now to make a minimal project so I can put in a bug. (Maybe in a couple of days I will.)

    The work around is to copy the "Simulate 8Direction pressing Left" or "Right" and paste it below the copied action. Then for it to actually do the simulated action twice, you need to throw a 0.025 second wait in between them. (Don't try using a ".025" second wait, because the dialog can't handle numbers starting with "." instead of "0."

  • I'd like to include adwords code for some paid advertising that only shows up on the "Game Over" layer. It would be wonderful if I could toggle visible an iframe or floating div that was specific to a layer of a layout. Is this or a similar feature already in C3? Or, is there a better idiomatic way of having ads show up between games in Construct?

  • I'm not sure this is a bug, so I'm asking.

    I've got a tiled background moving up using bullet behavior, and a sprite created below the viewport moving up also toward the viewport. It never makes it onto the viewport. However, if the sprite is barely touching the viewport, it moves up across the tiled background creating the impression that it is standing still on the background as it moves, like I want.

    So, is the fact that the sprite **must** be touching the tiled background when created, or it can never make it onto the moving tiled background (or viewport) a bug?

  • I have to add my two cents, ... It's very impressive how your small team has been able to jump on so many bug fixes and do quick releases of C3 for us to test. I absolutely love C3 and can't wait to get ahold of the full version. The subscription model is annoying, but I see it as a positive for ensuring continued development of the C3. This is extremely exciting.

  • Oh, good. I was hoping I wasn't making a simple mistake. The feature just isn't there.

  • Is there an easy way to use 8 Direction behaviors with Mobile devices? For example, swiping left causing the 8 Direction to behave as if a left arrow were pressed.

  • I just made Humpty Pong. It's actually made with Construct 3's free version. (Shhhh. Don't tell!)

    Simple concept, ... use the arrows to move all the King's horses and all the King's men back and forth. When the game is over, wait a few seconds and press any key to start a new game. Chrome 57 or newer is needed to run the game.

    https://makeonlinegames.com/making-online-games/

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  • c3 is basically c2 that you have to rent. Whats the point?

    Being an OS X user that switches computers multiple times a day, I find C3 to be exactly what I needed.

    I am on OS X, and love the fact that I don't have to run a VM to run C3. I actually bought a beefier Mac just so it could handle running C2 in a VM, so now I'll have lots of extra power just to play games.

    I'm definitely going to be subscribing to C3. Thanks for working so hard on this wonderful product.

  • 27 cents a day

    I hate subscriptions because of the commitment. If I want to take a break from using Construct 3, then I have to decide whether to cancel my subscription or keep paying for something I won't be using for another year or two. (Yes, I'm to that point in my life where I measure activities and commitments in years.)

    On the other hand, I love that a subscription finances further development on a product I love. From what I've seen so far, I'm definitely subscribing to Construct 3 as soon as it is open for subscriptions. If I decide to to take a break, I'll have to swallow hard and cancel my subscription.