Hi,
In my game enemies shoot bullet at the player and vice versa and I want to find and delete specific bullets like one that hit the player but if I do collision check of bullet and wall, it will destroy all bullets, not just the one that hits a wall or an enemy. I want rest of the bullets stay present in the air.
Same problem goes with A.I., I want one enemy that has seen the player to stop moving but I don't know how to do it in the event sheet.
Hope I was clear enough.
Best.