terrylee's Forum Posts

  • 9 posts
  • I made an advertisement with ios. If I check the test mode, the advertisement will appear, but if I turn off the test mode, I can't load the advertisement. I checked with the app store test fly, but there was no advertisement. I want to know why.

    test on iphone 10 / ios ver 14.2

  • I do not answer my question, if you do not provide more information about how your game works, few solutions can be given.

    In the video, it is a jump button, but it can be a defense button.

    The same thing happens even without a player, even though I set it up as a jump to help with an example.

    Anyway, in my project, two buttons touch at the same time very often.

    One of the two buttons does not touch even if you do not hold the button and touch it at the same time.

  • After changing the runtime to the c2 version, turn off the webGL option to completely resolve it.

    I wonder what's causing this.

    It's very hard to change a project in this way.

    Please HELP!!

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  • doing proper multi-touch is a lot harder than people think!

    I have been developing a standard library of routines that I use all the time your years now, and handle all the strange edge-case nightmares that users seem to find.

    so, I stripped down a version for you to try out... I don't have an iPhone 10s to test this on, so if there is still a problem, it is a bug in the iOS version on that phone - because there is no way MY code could be wrong! (/sarcasm)

    I like to use a sprite object to tack each individual touch. I have seen plenty of awesome examples from people like dop2000 who manage multi-touch with ids (without all the extra overhead I add), but my code is optimised to handle every fringe case I have encountered, and makes adding buttons and function for those buttons to execute really easy. So, take a look, and try it out. I added lots of comments to explain what is going on, but there is a lot involved - so it may not always be clear what it is trying to do.

    https://www.rieperts.com/games/forum/MultiTouch.c3p

    Thank you for your kind efforts in my difficulties.

    But the test results are unfortunately the same.

    -------

    In the meantime, we did more tests and changed the runtime to version c2 to solve it.

    However, there are so many changes to be made in the project that we are still at a loss what to do.

  • youtu.be/3Vo-Tm-EaLg

    The phenomenon in the attached image continues to occur.

    Occurs from the 40-second position of the image.

    Touch operation is not properly recognized.

    It is recognized when the jump button is released so that it is not multi-touch.

    The test phone is iPhone 10s and does not occur on other iOS devices, iPhone 5s & iPad pro 3.

    There is nothing wrong with the Android system, too.

    Touch control seems to be a very important issue in action games, but it is hard to find out about this phenomenon.

    I have already released the game on App Store.

    More and more reviews are saying that playing is difficult due to the same symptoms.

    Please tell me how to solve it.

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  • Seeing this complaint from several 1-star user reviews that sometimes the buttons on my game don't respond. Had a test then on a couple of student's Iphones (an iphoneX and an SE) and, sure enough, there are times when touch is not recognised at all.

    I was able to get this to reproduce by spamming the jump button on my game while tapping left and right quickly. Occasionally, touches don't always trigger. During one of these, I kept my finger in touch and moved it to other buttons and it didn't trigger any 'is touching' conditions.

    I can't reproduce this on Android.

    Not sure what's causing this so will not file a bug report until more information is discovered, but right now I'm hoping someone has a suggestion. Could it be related to the white line at the bottom of the app that shows up in iPhone? Is there something I need to disable in xcode?

    Cheers

    I'm going through a similar situation.

    If you have solved it, please let me know how.

  • There is no problem with Android, but there is a problem with button multi-touch when testing on iOS.

    When a player touches both directional and jump buttons while moving, one of the two buttons fails to touch sometimes.

    There is no problem at all when you touch only one button

    Does anyone know about this problem?

    The use of the unlimited mode has been seen as an improvement.

    However, precautions are displayed when exporting

    I have confirmed that cpu usage is increasing very much.

    I tested it with my ios device.

    Occurred in iPhone 10s.

    Not occurring on iPhone 5s and iPad pro.

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  • Stumbled upon the same thing a few days ago and asked about it. Ashely Explained that currently there is a bug in the iPhone emulators that causes games made with web technology won't work.

    Try connecting a real iOS device to your mac and tell xcode to run it on that and you should be fine.

    Thank you. That's a bug. I did what you told me, and it worked out well. It works well in my iphone

  • I ran the xcode from Mac after exporting it as an xcode project for iOS build.

    So we did it according to the tutorial.

    The build is successful and you can see the preview screen.

    However, the screen shown below does not move on to the next one.

    The picture is an example of a Kiwi story for testing.

    Of course, the same thing happens with projects that you've worked on.

    Is there any way to solve this?

    It's a very basic game, but it's like a picture. What's the problem?

  • 9 posts