Teralab's Forum Posts

  • 15 posts
  • It doesn't matter if you're on mobile or desktop, the save process is the same. Either use WebStorage to store your variables, or the save feature to store your entire game state.

    https://www.scirra.com/tutorials/526/how-to-make-savegames

    Awesome! Thanks for such a quick response. I have my game prototype. I just didn't want to take the next step without having all my ducks in a row.

    Does anyone recommend a certain type based on a game similar to the Angry Birds, Wheres My Water, Cut The Rope style levels?

  • Can any one point me in the right direction of where I can find more info about how to save the progress of my game after every level. Any help would be most appreciated. Looked for a god two days no and most of the topics or guides are from 2011 before the save game feature was implemented.

  • Tried for over 20 hours plus to get this inventory array to work. Sad part is I am about to graduate in Computer Science an this is giving me a hell of a time. Writing real code is easier sometimes but Construct 2 is still amazing.

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  • Wow this game is getting better and better each day. Keep up the great work. Once done with this project get started right away on Super Ubie Land 2!

    Cheers

  • Great Job! I really enjoyed the particle effects and number text effects.

  • 10 hours and counting with no progress. Not going to give up though.

  • Hi,

    I know how arrays work and I have read a ton of threads last 6 or so hours. I have a plan in mind to implement this system but does anyone know a direction to start that may take less time. My example would include a lot of weird experiments with tons of things potentially going wrong.

    Basically I want a 6 or 7 bar UI on screen in which after the level the player can then spend money or points to purchase new weapons that are unlocked. Then store the weapons in the UI action bar like on PVZ. On the purchase screen that way next level they can switch between weapons. At the touch of the object in the bar.

    Thanks in advance.

  • Great Collection of music. Working on a game that may be able to use Teddy Incident. Game mechanics are almost done will submit artwork soon. May even hire you to do the music if you accept. Great Job.

  • We're considering changing our game's name.

    Any suggestions will be good!

    This may not be any good but in the wild a group of monkey's is known as atroop.

    So maybe,

    Monkey Troop

    MonkE Troop

    Troop Primate(since they are not apes hehe)

    if there are only 3 main monkeys maybe Troop Trimate lol

    good luck on your game and will contribute at least something.

  • Very nice. Looking forward to Demo. What program you use to make your art? AI or AP?

  • Great news! I can't wait to see the outcome.

  • It's been a long time since i saw construct2's banner from flashkit website, some kind of tutorial Flash's website, and don't think about using c2 to make HTML5 game, but when i'm try to download and enter the c2 world, flash is just the memory :D, because it's easy to use, i don't need to write a ton of code to complete a simple game look like mario, and right now i'm just focus on game graphic, gameplay, and how to run it's smooth on mobile, thank scirra and c2.

    Very well said.

    Food for thought:

    Q: How many IBM cpu's does it take to do a logical right shift?

    A: 33.1 to hold the bits and 32 to push the register.

  • I just wanted to thank the community and creators of construct. What took me days with Lua using Corona SDK and weeks in C++. I have accomplished in hours on Construct 2 with 5 mins of debugging. I have created a wave system along with bullets for the hero, win conditions. Basically a level template. I am pretty excited.

    This will be awesome. I am predicting just a few months I will have a beta version of my game.

    I am a dual major of computer Science and graphic design. I specialize in cognitive science and vector art.

    It is a pleasure meeting you all looking forward to our discussions in the future. <img src="smileys/smiley17.gif" border="0" align="middle" />

  • I added when left click is down on mouse enable the drag and drop. I previewed it on my galaxy s3 with touch screen and it worked.

    It only worked when I added the mouse controls not sure the deal with that but I'll go with it for now.

  • Hi

    I am new to construct 2, only have used it for 2 days but I seem to be grasping it very well. I am currently about to graduate in computer science.

    I am having an issue with the touch and drag feature with the object plat. It was working before I added the level select layouts and events.

    It only works if I add mouse click left and touch, even if I make it an OR block it still doesn't work. All other things currently work. the project is a bit messy if you look in the capx. Will clean later. Promise.

    I am not the kind of person to blame the software first from experience programming 99% of the time it is human error. Anyway thank you all and any help is most appreciated.

    The object is the long brown sprite at the top of the screen.

    dropbox.com/s/1m5l6fatsieg867/physicsgame.capx

  • 15 posts