tensegrity's Forum Posts

  • 5 posts
  • You can set immovable to yes, but only if you don't need other collisions/forces to act on the guys.

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  • Did you try this to confirm that the sub event won't fire?

    I'm not positive, but I thought that once the main condition is met then all events and sub events proceed even if something happens to counter the original condition.

    Event: Buttmode == True

    etc conditions...

        Main Event Actions: ButtPoints += 10

                          ButtMode = False

    Sub-Event: ExtraButt == True

        Sub-Event Actions: ButtPoints += 1000

    The condition that would be messed up by what you describe would be something like a while condition.

  • Thanks, ArcadEd. I got the scrollTo working!

    A secondary issue is how to constrain my player sprite to the window instead of it wandering all over the non-visible layout. but I think this is pretty easily handled by comparing its position to known x,y limits.

  • I know you can have the window smaller than the layout, but when I set my layout taller than my window, the window is sitting aligned with the top of the layout (and all of the "extra" layout is below the window).

    I want some objects to be able to be above and below my window but still on the layout (because I still want to use Destroy Outside Layout behavior on them).

    So is there any way to specify the layout to extend above my window (or to put it differently, have the window sitting in the middle of the layout).

    Thanks for any advice.

    I am a brand new Construct user and this is my first forum post. Woohoo!

  • I believe an array would be your answer. Store the values of FrooX:

    Froo Set At X

    and then compare Froo.At(X)

    Or something like that...

    I am new at this, too :)

    EDIT--Oh yes, use an instance variable for each one, too as BluePhaze suggests. Or perhaps have the 2nd dimension of the array hold each frog's UID. Then you can test for which Frog is being picked up by comparing UID in the collision event.

  • 5 posts