TELLES0808's Forum Posts

  • Beautiful initiative and nice game!

    Do you designed it? Very well done and polished.

  • Greetings fellow Indie Makers,

    I'm happy to host this small contest on the Scirra Community.

    The rules are simple, make the best game in 7 days and earn the amazing prize amount of $1 dollar (via paypal).

    All the games posted in this topic before October, 03, will be posted to be voted in a poll to select the winner.

    Let's have fun!

    Note: This contest is not affiliate in any part with the Scirra Team, the prize is only symbolic, and will be paid by

  • TELLES0808

    I guess I could see some usefulness in Sound Families, but I don't think they're really all that needed. Tags work really well in conjunction with global variables, and calling each individual sound isn't that big of a deal, especially since you can call sounds by name now rather than have to use a drag and drop list, in case you wanted to call sounds via variables or something. Still, it might streamline certain soundsets a bit more depending upon your project, though I doubt I'd ever have need for Sound Families (and I'm a musician!).

    inkBot

    Are you talking about intro tracks transitioning seamlessly into the loop section, or the loop section itself not repeating seamlessly?

    For the first one, are you experiencing this while previewing or are did you play it uploaded online? I've experienced an issue during previewing where the intro and loop sections had a noticeable gap, but when they were uploaded to dropbox and played online the gap was gone. Of course, I had to make sure the loop was preloaded at the start of the layout before the intro finished so that it could just play it instantly. I also opted to import the music as "Sounds" and play them as "Sounds", mostly because I feel I get a better sound and better loop.

    If you're talking about the loop having a gap between repetitions, then I don't know what to tell you. I tend to test on Chrome and all my looping tracks loop fine (at least when they're played online).

    Thank you TL22, I think it can help beginners, but not sure. As a suggestion, it need to be analysed, and if really helpful, made.

  • Amazing R0J0,

    Thank you very much!

  • scirra.com/tutorials/252/random-animation

    I'll travel today, and the forum recently come back, so, I can't work on your request by 4 days, if nobody help you I'll come back and do the job.

    See you!

  • I did a sound looping perfectly by using FL Studio, and after exporting it play perfectly on player, without gap, but when on Preview on the browser, you can hear the gap.

    That race car game I shared on another topic have a engine stroke sound, I did the sound 10 times longer to avoid the gap on every stroke, but when it finish, gap, start over again, etc.

    If the sound played as intended, one single stroke could be sufficient (because the sound is a sequence of a single stroke in looping for 10 times), just making the sound to loop, also, We could increase the play rate between each stroke to simulate the gain of engine rotation.

  • Calm down NightHaunter, do you have any CAPX to share?

    I can write a extensive post here, but you would prefer read direct to the font:

    http://www.scirra.com/tutorials/361/understanding-uid-iid-health-cards-and-rocket-smoke-trail

    http://www.scirra.com/tutorials/355/making-character-composed-of-multiple-parts

  • Maybe Ashley, , Kyatric, or some of the Amazing programmers here can help with this issue, I'm not programmer, just a curious =(

    Rules, use only events, no plugins please.

    Here is the CAPX: https://dl.dropbox.com/u/47035927/Samples/ranking/ranking.capx

    Here is the sample: https://dl.dropbox.com/u/47035927/Samples/ranking/index.html

    Array sorting system (by Yann): http://www.scirra.com/forum/forum_posts.asp?TID=49771&PID=313345&title=sorting-an-array#313345

    The deal here is treat when two cars have the same score, how you deal with it? Who is the winner? Who have the best rank position? Who touched the line first! Right? but if they touch in the same tick. Oh my, headache =

    I think it was not a good idea, but how you can know what car is in the first position if you're not able to check pixel by pixel their track? I think using checkpoints was a good idea, but it's becoming a nightmare.

  • Calm down theames, do you have any CAPX to share?

    I can write a extensive post here, but you would prefer read direct to the font:

    http://www.scirra.com/tutorials/361/understanding-uid-iid-health-cards-and-rocket-smoke-trail

    http://www.scirra.com/tutorials/355/making-character-composed-of-multiple-parts

  • What do you mean by a family of sounds? I think you need to explain your idea in more detail because I can't think what you mean by that.

    I was talking about make a type of Family for sounds, so, when you change any setting for that family, it affect all the sounds inside it, also, it's easy and intuitive to bring in/out any sound, instead of write manually each sound tag on the event system (preventing mistakes and misspellings).

    These last days I took to learn everything about sound in C2, reading any post and tutorial on the Scirra Community, the gap to loop a sound is the main issue. I was trying to increase the speed of a sound to simulate a engine using a single stroke sound, but give up it because of the gap issue.

    Now I'll re-do the sound events to search where is the lack making the sound volume don't update when updating the Master_Sound global variable.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Hi SullyTheStrange, I'm stuck with it, because the treatment of same ranking issue.

    Later I'll do a simple CAPX to make easy for Us study the code of this issue.

    Thank you.

  • Hello,

    I'm figuring out how is the best way to sort a Race ranking, but my code is huge and is not working properly, shuffling the results.

    Do you can share your knowledge about it, if possible, with a simple CAPX?

    The way I did it was, each checkpoint add a Score to the AI and Player. The player and AI can't miss any single checkpoint, if so, he will be teleported to the missing checkpoint to make sure the most accurate score.

    So, the bigger score will be sorted to be the first place and them ahead. the problem is when 2 competitors have the same score, them, the second place show empty =

    I can't figure out how to implement a best way to achieve it =<

    If you care to make a CAPX, please, try to deal with the challenge of 3 single squares running in line, earning points over the time and sorting their ranking.

    Thank you in advance.

  • here are different frames, which one represent +, -, etc

    It doesn't matter. "master_volume" is a global variable so "System: Set "" volume to master_volume db" refers to global variable.

    Every tick -> System: Set "" volume to master_volume db

    means

    if you set master_volume do 1 then volume will always be 1

    if you set master_volume do 5 then volume will always be 5

    You only need to specify when to add or subtract values from that variable.

    It's like for example opacity for a sprite

    gv "spr_op = 50"

    button up -> add 20 to spr_op

              -> set sprite.opacity to spr_op

    button down -> subtract 20 from spr_op

              -> set sprite.opacity to spr_op

    this is equal to

    gv "spr_op = 50"

    every tick -> set sprite.opacity to spr_op

    button up -> add 20 to spr_op

    button down -> subtract 20 from spr_op

    Oh, you're talking about the trigger method. It's vestige of a bug already solved by @Ashley on R104 (click here), but I didn't changed the code because I recently updated to the R104.

    But changing it have no effect on the sound volume of playing sounds in this project, so I'll start again from scratch and search for any mistake I did on the code, also, organize the triggers again, because that bug did a lot of troubles with double checking, as I said here: http://www.scirra.com/forum/forum_posts.asp?TID=56907&PID=356424&title=pick-in-subevent-bug#356424

  • Is there a reason why you put them all as a sub event for "every tick" ?

    And you can put "System: Set "" volume to master_volume db" to every tick event. There is no point to duplicate that event.

    No reason shinkan, I just like to update the code every tick. But the code as main events give the same result.

    There are different frames, which one represent +, -, etc, that's not duplicated or double checking events, the set there is to set the "Volume" text percentage on the screen.

    Frame 0: +

    Frame 1: -

    Frame 2: Sound activated

    Frame 3: Sound deactivated