TELLES0808's Forum Posts

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  • Ashley

    Maybe it help clear the understanding, because I need to make sure how the things work to teach right, and sometimes it happen and I can't explain why...

    This image is from the music_box.CAPX followed by the music.CAPX events, where the issue is affecting only the music_box.CAPX. (I edited the first post and updated the file)

    <img src="https://dl.dropboxusercontent.com/u/47035927/temp/sound.png" border="0" />

    Using the trigger "On object touched" or "On object clicked" plus, adding the frame conditional, it will run the action with the frame state = 0 or 1 once, while the second conditional is not meet, it wouldn't run.

    How it's saying to stop the music then immediately restart it, if, it's using a trigger?

    There is no choice of use the "Once while true" here.

    By the way, it is possible to the event happening first, change the condition of the second to valid and the second run at the same time, making it valid, making a looping? Sorry, but it don't make sense.

  • Hello EleBriscoe,

    This is a hard thing to workaround, and is an old issue.

    After a patch, Ashley did a code behavior where depending on the slope angle, the player could drop or stand in.

    And wanting slip over the surface I did a detector anchored to the player, where it detect the slopes angles by overlapping it (by the adjacent side of the triangle formed between the detector and the slope), if it is bigger than a certain angle, this detector will touch it and will push the player to the other side by 1 pixel every desired timelapse.

    You can see the detector alive by playing my game on the signature, or looking this videos:

    [tube]http://www.youtube.com/watch?v=pJFQftlOdH0[/tube]

  • mineet

    Nice try!

    The scenario being nice like this one would be enough:

    <img src="http://clay.io/games/godswillbewatching/claymedia/1016.png" border="0" />

    Maybe later I do a new thread, the project still embrionary, I'm working on eventing it, simulating the scenario with blocks, and designing the templates =D

    And finished the first try of the character standing, walking in two type of cycles.

    <img src="https://dl.dropboxusercontent.com/u/47035927/Samples/Template%20001.gif" border="0" />   <img src="https://dl.dropboxusercontent.com/u/47035927/Samples/Template%20002.gif" border="0" />   <img src="https://dl.dropboxusercontent.com/u/47035927/Samples/Template%20002B.gif" border="0" />

  • mineet

    I'm looking for a partnership with an artist able to draw a safe area, with the <img src="https://dl.dropboxusercontent.com/u/47035927/Samples/99-Imagens%20de%20Referencia/BarbedWireBarricadesSample01.jpg16bf8f97-f4ab-4e75-bf81-9c81c7f7cda7Larger.jpg" border="0" />

    at left, in diagonal, and a barrel burning trash in the middle, also, a graphitized car, rusted, partially burned, very degraded and smashed on the right side, and a high retaining wall with shrubs and lichens growing from it.

    The background will be a river with a partially destroyed bridge, with his irons appearing, and much debris, floating zombie corpses (in a separated layer, they will disappearing while the days pass).

    On the bottom of the screen I want more reinforced concrete with a role, like this:

    <img src="https://dl.dropboxusercontent.com/u/47035927/Samples/99-Imagens%20de%20Referencia/20090521lebanon_0245.JPG" border="0" />

    Where the parallax will have a huge difference from the static scenario, giving a good parallax effect.

  • RandomFellow

    Basicly it will be like the game reference "Gods will be watching", mixed with a lot of other games from 80' decade.

    This will be simple in terms of gameplay, you'll have choices and pressure to maintain the group up to 14 days while waiting for rescue, but any choice can change everything.

    It will have up to 9 characters, and the main character will lead the group, starting with 5 characters, where each one have a specific behavior for the group, and, you'll be able to find more people while searching for medicine, bullets, weapons, food and water.

    But, I still saying, everything will roll in texts, while on the scenario, or, on the black transition window, who happen every 6 hours.

    <img src="https://dl.dropboxusercontent.com/u/47035927/Samples/99-Imagens%20de%20Referencia/100_7841.JPG" border="0" />

    <img src="https://dl.dropboxusercontent.com/u/47035927/Samples/99-Imagens%20de%20Referencia/060804_bridge_hmed_2a.grid-6x2.jpg" border="0" />

    <img src="https://dl.dropboxusercontent.com/u/47035927/Samples/99-Imagens%20de%20Referencia/105962-bridge-collapse.jpg" border="0" />

    <img src="https://dl.dropboxusercontent.com/u/47035927/Samples/99-Imagens%20de%20Referencia/1797340-3x2-940x627.jpg" border="0" />

    <img src="https://dl.dropboxusercontent.com/u/47035927/Samples/99-Imagens%20de%20Referencia/9072552_448x252.jpg" border="0" />

    <img src="https://dl.dropboxusercontent.com/u/47035927/Samples/99-Imagens%20de%20Referencia/17710470-old-abandoned-car-covered-in-moss.jpg" border="0" />

    <img src="https://dl.dropboxusercontent.com/u/47035927/Samples/99-Imagens%20de%20Referencia/20090521lebanon_0245.JPG" border="0" />

    <img src="https://dl.dropboxusercontent.com/u/47035927/Samples/99-Imagens%20de%20Referencia/30833321.jpg" border="0" />

    <img src="https://dl.dropboxusercontent.com/u/47035927/Samples/99-Imagens%20de%20Referencia/abandoned-car.jpg" border="0" />

    <img src="https://dl.dropboxusercontent.com/u/47035927/Samples/99-Imagens%20de%20Referencia/beirut.war.57778855.jpg" border="0" />

    <img src="https://dl.dropboxusercontent.com/u/47035927/Samples/99-Imagens%20de%20Referencia/car-copy.jpg" border="0" />

    <img src="https://dl.dropboxusercontent.com/u/47035927/Samples/99-Imagens%20de%20Referencia/dav4.jpg" border="0" />

    <img src="https://dl.dropboxusercontent.com/u/47035927/Samples/99-Imagens%20de%20Referencia/Documerica-National-Archives-Bruce-McAllister-cars-in-acid-pond-3-631.jpg" border="0" />

    <img src="https://dl.dropboxusercontent.com/u/47035927/Samples/99-Imagens%20de%20Referencia/gaza-invasion-2_2.jpg" border="0" />

    <img src="https://dl.dropboxusercontent.com/u/47035927/Samples/99-Imagens%20de%20Referencia/images%20%281%29.jpg" border="0" />

    <img src="https://dl.dropboxusercontent.com/u/47035927/Samples/99-Imagens%20de%20Referencia/images%20%282%29.jpg" border="0" />

    <img src="https://dl.dropboxusercontent.com/u/47035927/Samples/99-Imagens%20de%20Referencia/images%20%283%29.jpg" border="0" />

    <img src="https://dl.dropboxusercontent.com/u/47035927/Samples/99-Imagens%20de%20Referencia/images.jpg" border="0" />

    <img src="https://dl.dropboxusercontent.com/u/47035927/Samples/99-Imagens%20de%20Referencia/the-walking-dead.jpg" border="0" />

    <img src="https://dl.dropboxusercontent.com/u/47035927/Samples/99-Imagens%20de%20Referencia/IMG_1569%20copy%201-tm.jpg" border="0" />

    <img src="https://dl.dropboxusercontent.com/u/47035927/Samples/99-Imagens%20de%20Referencia/IMG_1569%20copy.jpg" border="0" />

    <img src="http://clay.io/games/godswillbewatching/claymedia/1016.png" border="0" />

    <img src="https://dl.dropboxusercontent.com/u/47035927/Samples/99-Imagens%20de%20Referencia/BarbedWireBarricadesSample01.jpg16bf8f97-f4ab-4e75-bf81-9c81c7f7cda7Larger.jpg" border="0" />

    <img src="https://dl.dropboxusercontent.com/u/47035927/Samples/99-Imagens%20de%20Referencia/images%20%284%29.jpg" border="0" />

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  • Tasting the standing WIP animation:

    <img src="https://dl.dropboxusercontent.com/u/47035927/Samples/Template%20001.gif" border="0">

    I still looking for a partnership to make the unique scene of the game. It need to be in pixel art, and the best reference I have is this image (plus a good description, maybe in another opportunity):

  • You can simple download the sample file here and read the tutorial, it may help you.

    scirra.com/tutorials/533/for-beginners-custom-loading-screen

  • Link to .capx file (required!):

    dl.dropboxusercontent.com/u/47035927/Samples/Music_Box.capx

    Steps to reproduce:

    1. Preview the project

    2. Click on the image to stop the music

    Observed result:

    It still playing...

    Expected result:

    Should stop, and if clicked again, should play.

    It's a trigger, We can't put "Once while true" for it, so, it's not working properly or how We imagine it should work.

    Construct 2 version:

        128.2

    Edited:

    I did it work by another way: dl.dropboxusercontent.com/u/47035927/Samples/Music/music.capx

  • amir simple drag your GIF inside a Construct 2 Scenario and it will make the magic for you.

    You can do the same while selecting various GIF files, also, you can drag and drop inside the sprite editor too.

  • I'm working on my next template, for a very simple mosaic template to be used on a game where you'll need role play to survive for 14 days, and the events will occur every 6 hours.

    <img src="https://dl.dropboxusercontent.com/u/47035927/Samples/zombie_template_tasting.png" border="0" />

  • Also, while using events, if you want them to happen only once on the time, make sure to use "Once while true" on the conditions.

  • Hello Everyone.

    I would like to share this amazing course, where, by just $10 dollars, you will learn the basics of how to draw your own pixel arts!

    cgcookie.com/concept/cgc-series/pixel-course

    I'm not earning anything by sharing this link, it's just for the feel of help anyone else =]

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  • amazing effects =)