TELLES0808's Forum Posts

  • nothaseo

    He is talking about a touch problem, not mouse..

    mchulet

    I can assume it's a mistake on your events, so, if you can reproduce it on a CAPX we could help better.

  • brent_hamel

    Oh, I see it now. Last time this topic was reported as a bug by myself, when that feature of miniature on the list was added, and I said something about the miniature only being updated after exiting and loading again the project.

    Would be nice to see this idea alive! Reload the resources, or, at least, real time updates, could save a lot of time, also it's used on all the main softwares on the industry, like 3D Max, Fireworks, Photoshop, Corel, Office, and much other..

  • Ashley,

    If I prefer to filter one object by its instance called by ID, like giving a specific behavior for all the monsters with ID = 1.

    I could use a for each loop to select all of them?

    Just curious about it.

  • Thanks for your reply.

    But that's far from ideal since theres just a huge list of folders there for each Object. Besides, the graphic files in those folders are just numbered, pretty inconvenient for a graphics artist to find the asset they want to update.

    For instance, I might put all the backgrounds in one animation. Now if they want to update one of the backgrounds they have to go through all the pictures to find the right one. It's also very easy to make a mistake in the file name consisting of 3 digits.

    I just want Construct to check the source files and see if any of them need updating.

    Never do it...

    As Ashley is tired to teach, this is the fastest way to lower the device performances, because you'll force more bitmaps than necessary to the memory.

  • thehen awesome initiative!

    I did this topic to suggest one similar feature to C2, but it could be extended to physic objects.

    scirra.com//forum/forum_posts.asp

  • Ashley, any interest in making this feature? I hope yes! even if it go to the end of your big todo list.

  • it's possible via plugins, search on the plugin list, on the plugin side of this Forum...

  • newt,

    I don't know if it's what you're looking for, but when I want a tagged timer, I simple make a Global variable to show on my debugg system, and I start/stop the count where necessary.

    You could use it as instance variable too, so, every instance of one object will have their own timer, needing only pick them by UID, IID or another instance variable as index.

  • CPUsage for small projects, without WEBGL ON, is so low, giving you no problems about it. But for large projects, you would assume that.

  • Create a Family

    • put everything what need to be sorted inside this family.

    Every tick

    For each Family Y < Family Y - Send back;

    Sample: http://goo.gl/1a3Jt

  • just like this sample?

    http://goo.gl/1a3Jt

    Use a family and sort with 'FOR EACH" the Y to be on top of each other.

  • <img src="https://dl.dropboxusercontent.com/u/2539971/yaaa.png" border="0" />

    Advanced spider AI, screenshot doesn't do it justice.

    Just pop a video on the other topic =]

  • I'm testing the new Dialog System for "When I was on a Zombie Apocalypse"

    link removed...

    It's for touch devices, also for Windows, so, please, feel free to give feedbacks about how to improve it, plus if you liked the way I did it (to make it original) or not.

    Thank you!

    []'s

  • Here some of pictures from Mechanic Watermelon which almost done

    <img src="http://25.media.tumblr.com/577c61a334231dcad56153ee22ca09bf/tumblr_moe3y2Sdn71svg5coo4_r1_1280.png" border="0">

    <img src="http://25.media.tumblr.com/9e3dd988a3fe03480feb32676b67d2ba/tumblr_moe3y2Sdn71svg5coo9_r1_1280.png" border="0">

    If you like, you can check it here

    It will ready to download in 1-2 days

    Mechanic Watermelon

    Amazing Dude!

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  • "When I was on a Zombie Apocalypse" is a game where you'll need to survive for 32 days, dealing with a group of survivors.

    Work In Progress.

    http://goo.gl/1a3Jt

    Still needing a lot of things, but I finished the basic.