technologicalpix's Forum Posts

  • i'm trying to do what you said but i can't understand why is red and doesn't let me continue. can you help me please?

  • Hi,

    basically i have a small layout with a player inside with the scroll to behavior,

    then i have an action that makes the player scroll to behevior shake.

    Now if i check the checkbox "Unbounded scrolling" in the layout proprieties the screen shakes

    but if i uncheck that the screen doesn't shake anymore,

    Now my question is, is there a way that allows the screen to shake even if the checkbox "Unbounded scrolling" is unchecked, and without changing the layout?

  • Thank you really much for that video! i really appreciate that! thank you again!

    But i also found another way inspired by the video, if anyone is interested here is a picture

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  • Hello!

    I want to make the green squares always face the blue square

    Like that:

    If the blue cube is in the center the left green cube will be not mirrored while the right green cube will be mirrored

    If the blue cube is in the right side of the screen both green squares will be not mirrored

    If the blue cube is on the left side of the screen both green squares will be mirrored

    here is the project file.

    drive.google.com/file/d/1EjecS9xFD8NyJsg4C0Tu186xdKg4WXht/view

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    that's a cool game!

  • Hi, i tied to install my app but this error pops up "blocked by play protect", how can i remove it?

    if i press install anyway everything works fine, but i don't want this error to pop up.

    Please is there a kind soul that will help me?

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  • It can be, but running out of vram usually involves long loading times or crashes rather than low fps. How big are your textures and estimated vram use?

    Otherwise - construct.net/en/make-games/manuals/construct-3/tips-and-guides/performance-tips

    actually now that i am focusing on the problem i noticed that is more of a crash and long loadings problem instead of a performance problem like i told before, because once is loaded everything is fine,

    to answer your question, the textures are 500x500 but there are also some animations also 500x500 with 6/7 frames there are sometime 20 object like that on the screen at the same time, the main character is more complex 1000x1000 with 6 animation and each one with 8 frame, but i wanted to add more things, so i really need to find a solution

    also on the phone the game takes a super long time to load but once is loaded works fine, but then as soon as something changes the games freeze for 2/3 seconds then works fine again, so yea loading problem not performance

    do you think textures are too big? what should be the ideal size?

    also i don't know how to check estimsted vram use can you help me with that?

    also is there a way to find exactly what is making the biggest impact on loadings (like for example if it's a specific sprite the problem how can i find him)?

    thanks for the link!

    i don't know much about this topic so the more you can tell me the better, thanks!

  • Also note that lowering texture/vram use won't get you "better performance" anyways, depending on how you define performance. If your game is running slow in terms of fps, Vram usage is probably not your problem.

    i tought that big texture was a big part of the problem for performance , that's why i asked this question,

    but now that you told me that, how can i find the source of poor performance if vram probably is not the problem?

    Thank you for the reply!

  • I was wondering,

    how can i make a button that when is pressed all texture get lower in resolution so i gain better performance?

    basically a low graphic setting? Is that possible with construct 3?

  • What are you playing in these days?

  • same here

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  • How do I export my game for microsoft store and publish it on microsoft store?

    Is that possible?