techjunkie's Forum Posts

  • ok moviemake

    here is basic example .capx that shows a camera tracking a q3d obj man that you can move with physics and nomral zyx position movement that the camera will track and keep in center view.

    link https://drive.google.com/open?id=0B_-cW ... TBuWkFqcDQ

    I hope that helps you.

    Cheers techjunkie <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

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  • I had a post of mine dissapear or it got deleted, I figured they were deleted by the admin, but I never recevied any notification or why. This happends a few weeks back, I tried to post a html link for a live test game on live drive every time I posted it the post would dissapear, I tried 5 or 6 times and gave up figuring it must have been the admin and some rule I broke. I have looked at others posts who posted direct link to there test games on hosts sites and I see there's never got removed. So if it was bug and not admin, your have notification about it if it was deleted why?.

  • Basic way , what I did was for tracking a moving 3D object, was add the behavour add scroll to my object.

    Then under Events add a camera position and a rotation action.

    like this will point the camera at the object on every tick.

    System - every tick - q3d master - camara - look towards position

    then fill in with auto complete your object handle.

    X object name.x

    Y object name.y

    Z object name.z

    or just values if you want to point it by xyz

    X -20

    Y -100

    Z -900

    or I used + ( - OR + NUMBER) value to adjust the x,y,z camera pointing at the object position in space.

    X T34Tank1.x + -10

    Y T34Tank1.y + -300

    Z T34Tank1.y +-900

    you can use variable's instead of constants and loops in your events also etc

    hope that helps.

  • yep np

  • Here are some images of what I been playing around with q3d a 3d rts or 1st,2nd, or 3rd person 3d tank game start and rpg type game start.

    A 3d textured tank .json model exported from blender, with a 3d .json model flat terrain, no sprites used, tank movement is controlled by custom movement at angles actions that drives and stop rotates like a tank and not a car and has speed control so far with asdw with a top down and multi camera's tracking, panning and zoom of the battle field and the tanks so a good start.

    To do: still need to find the right camera height and angle and basic object collisons are working, but so far tank too the ground physics is not really figured out yet with a .json 3d model with none flat ground terrain and using default 2d physics, maybe chipmonk so I still have to figure that out.

    I am hoping to add mobile touch for rts type game or gamepad control support for arcade and multi player in the end maybe.

    And using the q3d examples I modified the physics 3d quake capx into a 3rd person rpg type frame work to build on.

    I plan on making full games in the end I hope, but just testing what I can do now by building game type demos that I can use as skeleton frame work that I can build on later.

    cheers techjunkie

  • what version of Constructor 2 is last stable version for Q3D or is everyone is just continue updating to the newest build.

  • thanks purplemonkey for the info and capx