Hi Kyatric,
Thanks for the quick reply, I can sort of see how that works if I add the compare as an event, but I'd like to add it as an (conditional) action within a function.
I think I'm missing something fundamental here - under what circumstances would the construct runtime execute the code as this is a comparison not an event.
Would the runtime run this code every frame as long as the condition is true - because I'd have expected that to have been handled by the system "every tick" event, or is an event generated whenever the value of tongueState changes and satisfies the condition.
Thanks in advance for the help and sorry for the noob questions :)