tecbug's Forum Posts

  • Link to .capx file (required!):

    This is a global, engine bug (not any particular projects).

    Steps to reproduce:

    1. Add sounds group a

    2. Add sounds group b

    3. Import sound named x.wav into group a

    4. Import sound named x.wav into group b (same name of the sample)

    Observed result:

    C2 not responding

    Expected result:

    C2 responding :)

    There should be audio samples with the same name but in different groups.

    Browsers affected:

    Chrome: -

    Firefox: -

    Internet Explorer: -

    Operating system & service pack:

    Windows 7, SP1

    Construct 2 version:

    r114 (latest stable)

  • ludei I'd like to use C2+CoconJS in my work. Tested it about a month ago and encountered serious problem - the splash screen. I'd really like to use it commercially so I could pay you just to get rid of the splash screen. Would it be possible, or maybe something changed recently?

  • Damn. How did missed that...

    Anyway great :)

  • Any plans for Firefox OS exporter?

    developer.mozilla.org/pl/apps

  • Try Construct 3

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  • Function and MoveTo

  • Same problem with project made in r108:

    ---------------------------

    Construct 2 Check failure

    ---------------------------

    Check failure! This is probably a bug:

    Could not find object's combo property index

    Condition: index >= 0

    File: Projects\ObjectInstance.cpp

    Line: 682

    Function: class cr::pod<class std::vector<struct era::InstanceProperty,class std::allocator<struct era::InstanceProperty> > > __cdecl ObjectInstanceERACallback::GetProperties(void) const

    Build: release 111 (64-bit) checked

    Component: Construct 2 IDE

    (Last Win32 error: 0)

    You are using a 'checked' release of Construct 2, intended for testing, which causes certain errors to be reported this way. Hit Ctrl+C to copy this messagebox - it's useful information for the developers, so please include it with any bug reports! Click 'Abort' to quit (unsaved data will be lost!),'Retry' to turn off messages for this session and continue, or 'Ignore' to continue normally.

    ---------------------------

    Przerwij   Pon?w pr?be   Ignoruj   

    ---------------------------

  • Error while opening one of my old project. Propably made in r103.2.

    ---------------------------

    Construct 2 Check failure

    ---------------------------

    Check failure! This is probably a bug:

    Action ID does not appear to exist in related behavior

    Condition: behavior_type->GetBehavior()->HasActionID(act_id)

    File: Projects\EventAction.cpp

    Line: 42

    Function: __cdecl EventAction::EventAction(class EventBlock &,class ObjectClass *,class BehaviorType *,int,class std::vector<class std::unique_ptr<class EventParameter,struct std::default_delete<class EventParameter> >,class std::allocator<class std::unique_ptr<class EventParameter,struct std::default_delete<class EventParameter> > > > &&)

    Build: release 111 (64-bit) checked

    Component: Construct 2 IDE

    (Last Win32 error: 0)

    You are using a 'checked' release of Construct 2, intended for testing, which causes certain errors to be reported this way. Hit Ctrl+C to copy this messagebox - it's useful information for the developers, so please include it with any bug reports! Click 'Abort' to quit (unsaved data will be lost!),'Retry' to turn off messages for this session and continue, or 'Ignore' to continue normally.

    ---------------------------

    Przerwij   Pon?w pr?be   Ignoruj   

    ---------------------------

    I can e-mail CAPX if needed.

  • Damn this one is irritating ;)

    Unfortunately player has almost no possibility to escape when car is approaching. This is more luck game than arcade.

    But I like the idea.

  • Good work. Thank you.

  • Funny game. I like it :)

    I'd change locked levels in level selection - make them 50% opacity, that user knows he shouldn't tap on them.

  • Now , My turn :D ...

    Event Sheet : Rename event to be another objects event ...

    Example :

    I want car and bus to move 5 meters without having to mess with the families

    car : move 5 meters

    copy the event and change :

    *Car*(to bus) : move 5 meters

    Cheers

    That would be great.

  • Thanks.

  • Good work.

    Some suggestions:

    1. Background shouldn't be streched

    2. Move flippers down and add more elemnts on the table

    3. Keep going, more levels, menu etc.

  • Isn't it possible?

  • Is not in fullscreen due speed issues. I'd like to keep is fast even on older computers. In Fullscreen on my laptop this game gets 15 FPS.

    Tutorial about ammo - It's on the floor in the first level. Not a popup because they are irritating, just text on the floor.

    Boxes - yes physics.

    PS. There are 7 levels now.