Tearfalas's Forum Posts

  • 5 posts
  • No, well the problem is actually unrelated to the plugin so nvm. I just wanted to ask if you know how to fix it.

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  • Thanks for the sample, i understand it better now. And i managed to do it but i have another problem now. I can use the attack when im actually moving and the attack attacks on its own when my char is still walking, is there anything that can force the char to stop? Also the reason this happens is my char and his sword are different sprites.

  • Im new to construct so im confused. When "I" is pressed the char does an attack and i tried to add a cooldown but i failed. Can anyone explain me how? I think same problem with Equinox.

    Here is the link for the file: mediafire.com

  • Thanks for your help, i tought that it applies to every frame automaticly.

    Edit: I set the origin to the hip at every frame using shift and it also fixed the problem with turning directions. Thanks for the help again!

  • Im new at Construct. I've been working about a stick figure game since this morning. I've used the example files that come with the free edition of Construct 2.

    I wanted the moving to be with A and D so i made my player platform and at the event's i used keyboard to add A and D with moving and animation change. You can look into it at the link below.

    In the animation editor when i look at each frame they are completely normal and the animation has loop because its running. When it completes the number of frames it goes back to the first frame but shows it a little above and a little to the right which looks very very awfull. When i preview it the same thing happens. When i preview other animations it doesn't happen but when the other animations are in game, the same thing happens. I dont know what caused this, maybe its because of the computer cause its quite old and can't render it correctly or something like that.

    The Game File

    ALSO: When i turn the character from looking right the looking left the characters main point is his sword instead of himself, i tried placing the origin point at the chars hip in every animation but nothing happen. Any idea how to fix it?

  • 5 posts