tcleary's Forum Posts

  • 2 posts
  • wow....I went so far down the rabbit hole on that and the answer was so easy. I'm just starting out in the program and wasn't familiar with Family yet. You are the best. Thanks for the help.

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  • I am working to show an inventory screen when a button is pressed and populate the inventory boxes with the items in an Inventory array by creating objects at inventory screen image points. When the button is pressed again I would like the inventory screen background to go invisible (which is working) and the created objects for the inventory screen to be destroyed. That way if I open the inventory screen again and items have changed in the array it populates to the correct slot.

    In the end, how to I delete all objects on a specific layer without having to individually call each object in the game (could be 100's)?

  • 2 posts