Taweel's Forum Posts

  • Hi all,

    I am new to this, so the end product doesn't look professional but it is a start. Please let me know:

    1- what you think?

    2- How can I improve it?

    3- How can I publicize it on a tiny budget?

    iOS:

    itunes.apple.com/gb/app/first-words-hide-and-seek-lite/id1435729466

    Android:

    play.google.com/store/apps/details

    Thanks.

  • Nice.

    Flappy bird without the worry to touch the ground :)

  • Good app, but the presentation doesn't look professional.

    You may benefit from finding an artist to join you in developing the visuals of the app.

    Hope this helps.

  • Hello all,

    I have done a game for young children. I want to show ads that are suitable for children in this app. I looked into Appodeal who allow you to set the COPPA setting on their website but unfortunately they no longer support C2/C3.

    I looked into the Admob plugin but it doesn't seem to have that tag either.

    Has anyone here written apps for children? If so, what ad provider did you use and is there a plugin for C2 to support that provider? Do they comply with the new GDPR rules?

    Many thanks.

  • Hi all,

    I am currently working on a childrens app and I wanted to make two versions of it. One is free (ad-supported) and the other is paid (ad-free).

    I want to have a link inside the 'free app' that points to the 'paid app' on the store for users who don't like ads.

    I read in the app store guidlines under (1.3 Kids category):

    These apps must not include links out of the app, purchasing opportunities, or other distractions to kids unless reserved for a designated area behind a parental gate.

    1- Does that mean I can't include the link if I want to list in that category?

    2- I plan to use a kids friendly ad service. But doesn't ads link to contents outside the app?

    I would appreciate any info from developers who have experience in dealing with the app store.

    Many thanks.

  • Thanks for the info.

    Does that mean if I downgrade to v239 everything will work?

  • Hi Phoenixbowman,

    Thanks for the reply. I am not sure my issue is the same as yours. You see I am completely new to exporting to iOS. I have never done it before. I am not sure if I am doing it correctly. You might be able to help me since you were able to get it to work before. Could you please check the steps below and tell me if I am doing the right thing?

    1- Export project to Cordova.

    1.1 Minify script (un-ticked)

    1.2 Use WKWebView (un-ticked)

    1.3 iOS, Windows Phone .m4a (ticked)

    2- After the export is done, edit c2runtime.js and set this.isWKWebView = false;

    3- Zip the project and drop into Cocoon.io.

    3.1 Set WebView engine to Canvas+

    3.2 Use an iOS signing key.

    4- Compile iOS build in Cocoon and download the .ipa file to a Mac.

    5- Upload the .ipa file to iTunes using App Loader.

    Is the above OK? Did I miss anything? Is Canvas+ in step 3.1 the correct choice?

    As for your issue, I was wondering if the issue was a Cocoon issue, would you be able to build with the previous version of Cocoon. I noticed that there was an option to build with a previous version there in the settings.

    Many thanks.

  • Hello,

    I have been trying to resolve this for the past 2 weeks without success and it is driving me mad.

    I have published my first game on Google Play store using Cocoon as an exporter. That went smoothly(ish).

    Then I tried the same for Apple. I don't have a Mac so I hired one online. I managed to get the certificates and all then created a signed project using Cocoon and since I can't connect my iPhone to the virtual remote Mac, I uploaded the app to the store and hoped for the best.

    Two days later the app was rejected with

    [quote:wx4vk2y9]"We discovered one or more bugs in your app when reviewed on iPad running iOS 10.3.2 on Wi-Fi connected to an IPv6 network.

    • A black screen was displayed upon launch."

    Searching on Google I found this

    https://software.intel.com/en-us/forums ... pic/685395

    I can't test the issue since I am using a Mac in the cloud service. I followed the instructions and exported to Cordova with the WKWebView option unticked. Then I manually edited the C2runtime.js and changed the line

    this.isWKWebView = !!(this.isiOS && this.isCordova && window["webkit"]);

    to

    this.isWKWebView = false; // !!(this.isiOS && this.isCordova && window["webkit"]);

    Then I resubmitted my app but it was rejected again for the same issue.

    Has anyone seen this issue? Is it a C2 issue or a Cocoon issue? How can I resolve it.

    BTW, my app uses Appodeal pluging (if that has any impact)

    Thanks in advance for any help you can offer.

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  • Thanks. I'll try that.

  • Hello,

    A question for Apple experts please.

    I have finally finished my first game and published it on Android. Now I am moving to iOS.

    I don't have a Mac so I hired one in the cloud ($20 for a month). It is very slow but for uploading the app it was OK.

    I followed the tutorials and generated a certificate and P12 file. I generated a public key and a private key. I generated the provisioning profile. I used Cocoon to build and sign my app and I used the App loader to load it to iTunes and currently awaiting approval.

    The process wasn't easy mainly because I don't understand what the certificate files, P12 and provisioning profiles are, but I followed the instructions and it seems to have finally allowed me to upload the app.

    My questions are

    1- In 15 days my access to the virtual Mac will expire. What do I need to store from the Mac before I lose access to it? Do I need the file (CertificateSigningRequest)? Do I need to keep the keys? If so, how do I get them from the keychain? Do I need the P12 file? Do I need the provisioning profile?

    2- The certificate I got is valid for one year. What happens when it expires? Do I need to upload the app again with a new certificate?

    3- If I don't renew my developer subscription next year, will my app disappear from the store?

    Thanking you in advance for your help.

  • Ah, found it. Pick Random instance

  • Thanks GamerGon. How do I pick one instance of my tower? Is there an easy way or do I have to cycle through all objects until I found an instance of my Tower object?

  • Hello all,

    I am trying to do a Tower Defence game and I want to add an effect at the end of the levels if the player fails. I want the towers to explode one by one with a short delay in between.

    I tried a "for each" loop, where each tower spawns an explosion and gets destroyed followed by a "wait(1)" but that didn't work. The explosions all happen at once.

    Any idea how to achieve the desired effect? Many thanks.

  • My capx at this stage is very big and complex but the issue can be duplicated by using the standard "turret defence" project that comes with Construct 2.

    1- Start a new project and use the "Turret Defence" template.

    2- run the project --> the five turrets at the beginning of the demo last a long time preventing the enemy from going through. The enemy kill rate is high

    3- Add a "Set time scale to 6" under the "On start of layout" event.

    4- Run again --> The turrets are defeated very quickly. Only the 1st 13 enemies are killed, then all the other enemies go through.

  • ... and does that mean on different computers/platforms, there is no guarantee that the game will play the same?!!